> import Sound.SC3 {- hsc3 -} > g_01 = > let x = mouseX KR 60 4000 Linear 0.1 > f = roundUp x 100 > in sinOsc AR f 0 * 0.1 > g_02 = > let n = line KR 24 108 6 RemoveSynth > in saw AR (midiCPS (roundUp n 1)) * 0.2