> import Sound.SC3 {- hsc3 -} Follow a sine lfo, reset rate controlled by mouseX > g_01 = > let o = sinOsc KR 2 pi > x = mouseX KR 0.01 10 Exponential 0.1 > t = impulse AR x 0 > f = runningMin o t * 500 + 200 > in t + sinOsc AR f 0 * 0.1 > g_02 = > let n = dust 'α' AR 20 > t = impulse AR 0.4 0 > f = runningMin n t * 500 + 200 > in sinOsc AR f 0 * 0.2