> import Prelude hiding ((<*)) {- base -} > import Sound.SC3 {- hsc3 -} > g_01 = > let o = fSinOsc AR 1000 0 > l = line AR 1 (-1) 4 RemoveSynth > in scaleNeg o l * 0.1 written out: > g_02 = > let o = fSinOsc AR 1000 0 > l = line AR 1 (-1) 4 RemoveSynth > c = o <* 0 > in (c * (o * l) + (1 - c) * o) * 0.1