> import Sound.SC3 {- hsc3 -} {SinOscFB.ar([400,301],MouseX.kr(0,4))*0.1}.play > g_01 = > let x = mouseX KR 0 4 Linear 0.2 > in sinOscFB AR (mce2 400 301) x * 0.1 {var y = MouseY.kr(10,1000,'exponential') ;var x = MouseX.kr(0.5pi,pi) ;SinOscFB.ar(y,x) * 0.1}.play > g_02 = > let y = mouseY KR 10 1000 Exponential 0.2 > x = mouseX KR (pi/2) pi Linear 0.2 > in sinOscFB AR y x * 0.1 {var y = MouseY.kr(1,1000,'exponential') ;var x = MouseX.kr(0.5pi,pi) ;SinOscFB.ar(100 * SinOscFB.ar(y)+200,x) * 0.1}.play > g_03 = > let y = mouseY KR 1 1000 Exponential 0.2 > x = mouseX KR (pi/2) pi Linear 0.2 > in sinOscFB AR (100 * sinOscFB AR y 0 + 200) x * 0.1