> import Sound.SC3 {- hsc3 -} > g_01 = let z = lfPulse AR 800 0 0.5 * 0.1 in mce2 z (slew z 4000 4000) > g_02 = let z = saw AR 800 * 0.1 in mce2 z (slew z 400 400) > f_01 s = > let x = mouseX KR 200 12000 Exponential 0.2 > y = mouseY KR 200 12000 Exponential 0.2 > in slew s x y * 0.15 > g_03 = f_01 (0 - saw AR 440) > g_04 = f_01 (lfPulse AR 800 0 0.5) Drawings > import Sound.SC3.Plot {- hsc3-plot -} > let z = lfPulse AR 800 0 0.5 > plot_ugen1 0.05 z > plot_ugen1 0.05 (slew z 4000 4000) > plot_ugen1 0.05 (slew z 500 500) ![](sw/hsc3/Help/SVG/slew.0.svg) ![](sw/hsc3/Help/SVG/slew.1.svg) ![](sw/hsc3/Help/SVG/slew.2.svg)