> import Sound.SC3 {- hsc3 -} > f_01 f0 = > let a = lfNoise2 'α' AR f0 {- quadratic noise -} > b = slope a {- first derivative, line segments -} > c = slope b {- second derivative, constant segments -} > s = 0.0002 > in [a, b * s, c * s * s] > g_01 = > let f = mce (f_01 2) * 220 + 220 > in mix (sinOsc AR f 0 * 0.1) Drawing > import Sound.SC3.Plot {- hsc3-plot -} > plot_ugen 0.05 (mce (f_01 2000)) ![](sw/hsc3/Help/SVG/slope.0.svg)