> import Sound.SC3 {- hsc3 -} > import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -} sine reconstruction left channel, noises on right > g_01 = > let z = soundIn 0 > y = mouseY KR 1 50 Linear 0.2 > x = mouseX KR 0.5 4 Linear 0.2 > in X.sms {- AR -} z 50 y 8 0.3 x 0 0 0 1 (-1) default param > g_02 = > let z = soundIn 0 > in X.sms {- AR -} z 80 80 4 0.2 1 0 0 0 1 (-1)