> import Sound.SC3 {- hsc3 -} Same as TwoPole > g_01 = > let theta = line KR (0.2 * pi) pi 5 RemoveSynth > rho = line KR 0.6 0.99 5 RemoveSynth > b1 = 2 * rho * cos theta > b2 = - (rho * rho) > in sos (lfSaw AR 200 0 * 0.1) 1 0 0 b1 b2 > g_02 = > let fc = 100 > sr = 48000 > k = tan (pi * fc / sr) > q = 0.707 > norm = 1 / (1 + k / q + k * k) > a0 = k * k * norm > a1 = 2 * a0 > a2 = a0 > b1 = 2 * (k * k - 1) * norm > b2 = (1 - k / q + k * k) * norm > in sos (whiteNoise 'a' AR * 0.2) a0 a1 a2 (- b1) (- b2)