> import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -} > g_01 = > let z = soundIn 0 > g = 1 {- gain, set as required -} > a = poll' 1 (wAmp KR z 0.05) 0 (label "a") > f = fft' (localBuf 'α' 2048 1) z > c = poll' 1 (specCentroid KR f) 0 (label "c") > w = poll' 1 (specFlatness KR f) 0 (label "w") > in bpf (pinkNoise 'a' AR) c w * a * g