> import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Bindings.DB.External {- hsc3 -} > def_k = 1.4 > def_x0 = 4.9789799812499 > def_y0 = 5.7473416156381 mouse-controlled param > g_01 = standard2DL AR 11025 44100 (mouseX KR 0.9 4 Linear 0.2) def_x0 def_y0 * 0.3 as a frequency control > g_02 = > let x = mouseX KR 0.9 4 Linear 0.2 > f = standard2DL AR 10 20 x def_x0 def_y0 * 800 + 900 > in sinOsc AR f 0 * 0.3