> import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Record.Plain.StkShakers {- hsc3-rec -} > gr_01 = mkStkShakers stkShakersR > gr_02 = > let x = mouseX KR 0.25 4 Linear 0.2 > tr = impulse KR x 0 - 0.5 > u = stkShakersR > {instr = tRand 'α' 0 23 tr > ,energy = tRand 'β' 0 127 tr > ,decay_ = tRand 'γ' 0 127 tr > ,objects = tRand 'δ' 0 127 tr > ,resfreq = tRand 'ε' 0 127 tr} > in mkStkShakers u