> import Sound.SC3 {- hsc3 -} see vOsc help for code to allocate and fill tables 0 to 7... oscillator at buffers 0 through 7, mouse selects buffer. > f_01 k0 kN = > let x = mouseX KR k0 (k0 + kN - 1) Linear 0.1 > y = mouseY KR 0.01 0.2 Exponential 0.2 > o1 = vOsc3 AR x 120 121 129 > o2 = vOsc3 AR x 119 123 127 > in mce2 o1 o2 * y > g_01 = f_01 0 8 let k = 0 in audition (f_01 k 24) audition (f_01 0 102) audition (f_01 19 31)