> import Sound.SC3 {- hsc3 -} > g_01 = > let a = sinOsc AR (sinOsc KR 1 0 * 600 + 700) 0 * 0.1 > in mce [a, impulse AR (zeroCrossing a) 0 * 0.25] > g_02 = > let a = soundIn 0 > in mce [a, sinOsc AR (zeroCrossing a) 0 * 0.1]