-- pv_BinShift ; default values ifft' (pv_BinShift (fftAllocId 'α' 2048 (soundIn 0) 0.5 0 1 0) 1 0 0) * 0.25 -- pv_BinShift ; mouse control let z = soundIn 0 x = mouseX kr (-10) 100 Linear 0.1 -- shift y = mouseY kr 1 4 Linear 0.1 -- stretch b = mouseButton kr 0 1 0.2 pv = pv_BinShift (fftAllocId 'β' 2048 z 0.5 0 1 0) y x b in ifft' pv * 0.25