-- ambient1 (http://sccode.org/1-1y) -- some edits...... import Control.Applicative import Sound.SC3 {- hsc3 -} import Sound.SC3.Lang.Control.Event {- hsc3-lang -} import Sound.SC3.Lang.Control.Instrument import Sound.SC3.Lang.Pattern.ID chain :: a -> [a -> a] -> a chain n ff = case ff of [] -> n f:ff' -> chain (f n) ff' chain0 :: Num a => [a -> a] -> a chain0 = chain 0 pulse_u :: UGen pulse_u = let k = control KR f = k "freq" 440 a = k "amp" 0.1 aT = k "attackTime" 0.01 dT = k "delayTime" 10 e = envGen KR 1 1 0 1 RemoveSynth (envPerc aT 10) z = sinOsc AR f 0 * 0.7 o = let l = sinOsc KR 3 0 in pan2 (toggleFF (tDelay z dT) * sinOsc AR f 0) l 0.6 s = clip2 ((pan2 z (sinOsc KR 5 pi) 0.7 + o) * e) 1 in out 0 (freeVerb s 0.7 1.0 0.4 * a) drone_u :: UGen drone_u = let k = control KR f = k "freq" 440 a = k "amp" 0.1 ph = k "phase" 0 e = envGen KR 1 1 0 1 RemoveSynth (envSine 10 1) s = chain0 [\_ -> lfPulse AR f 0 0.15 ,\o -> rlpf o (sinOsc KR 0.3 0 * 200 + 1500) 0.1 ,\o -> freeVerb o 0.5 0.5 0.5 * e ,\o -> pan2 o (sinOsc KR (1/10) ph) a] in out 0 s bass_u :: UGen bass_u = let k = control KR f = k "freq" 96 a = k "amp" 0.1 e = envGen KR 1 1 0 1 RemoveSynth (envPerc' 0.5 1 1 (EnvLin,EnvLin)) s = sinOsc AR f 0 * a * e in out 0 (pan2 s 0 1) {- audition pulse_u audition drone_u audition bass_u -} pulse_i :: Instrument pulse_i = InstrumentDef (synthdef "pulse" pulse_u) drone_i :: Instrument drone_i = InstrumentDef (synthdef "drone" drone_u) bass_i :: Instrument bass_i = InstrumentDef (synthdef "bass" bass_u) dur_p :: Fractional a => P a dur_p = prand 'β' [3,0.7,1,0.5] inf pulse_p :: P Event pulse_p = pbind [("dur",dur_p * 10) ,("midinote",prand 'α' [59,72,76,79,81,88,90] inf) ,("amp",pwhite 'β' 0.2 0.27 inf) ,("attackTime",pwhite 'γ' 0 7 inf) ,("delayTime",0.02)] drone_p :: P Event drone_p = pbind [("dur",dur_p) ,("midinote",prand 'α' [31,40,45,64,68,69] inf) ,("amp",pwhite 'β' 0.03 0.08 inf * 0.7) ,("phase",pwrand 'γ' [0,4.7123] [0.5,0.5] inf)] bass_p :: P Event bass_p = pbind [("dur",dur_p) ,("midinote",31) ,("amp",0.3)] ambient1_p :: P Event ambient1_p = ppar [pinstr (pure pulse_i) pulse_p ,pinstr (pure drone_i) drone_p ,pinstr (pure bass_i) bass_p] main :: IO () main = audition ambient1_p