-- diffraction (rd) import Control.Monad import Sound.SC3.Monadic diffraction ::(Functor m, UId m) => m UGen diffraction = do let p = do let x = mouseX' KR 0.001 0.02 Exponential 0.1 y = mouseY' KR 120 400 Exponential 0.1 f <- fmap (* mce2 32 64) (lfNoise0 KR 4) w <- fmap (* x) (lfNoise0 KR 32) z <- fmap (* 0.1) (lfNoise0 KR 2) m <- lfNoise0 KR 6 let s = pulse AR f w return (resonz s (y + z) (m * 0.4 + 0.8) * 0.5) q = do n <- lfNoise0 KR 128 s <- p return (combN s 0.2 (n * 0.1 + 0.1) 3) r = let x = mouseX' KR 0.75 1.25 Exponential 0.1 y = mouseY' KR 0.25 1 Exponential 0.1 f _ = do fr <- fmap (* x) (rand 50 59) am <- fmap (* y) (rand 0.04 0.16) return (sinOsc AR fr 0 * am) in liftM2 mce2 (mixFillM 16 f) (mixFillM 12 f) return.sum =<< sequence [p, q, r] main :: IO () main = audition . out 0 =<< diffraction