-- overlap-add (jmcc, rd) import Sound.SC3.ID import Sound.SC3.Lang.Control.OverlapTexture import Sound.SC3.Lang.Pattern.ID sine :: UGen sine = let r0 = expRand 'a' 500 1400 r1 = rand 'b' (-1) 1 in pan2 (sinOsc AR r0 0) r1 0.01 noise :: UGen noise = let n0 = whiteNoise 'a' AR r0 = expRand 'b' 800 8400 r1 = rand 'c' (-1) 1 in pan2 (resonz (n0 * 0.1) r0 0.05) r1 0.25 main :: IO () main = audition (ppar [overlapTextureU' (4,4,6,maxBound) sine ,overlapTextureU' (4,4,6,maxBound) noise])