-- pulsing bottles (jmcc) import Control.Monad import Sound.SC3.Monadic import Sound.SC3.Lang.Control.OverlapTexture pulsing_bottles :: UId m => m UGen pulsing_bottles = do let r = do n <- whiteNoise AR r0 <- rand 4 14 r1 <- rand 0 0.7 r2 <- rand 400 7400 return (resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01) s = do f <- rand 0.1 0.5 p <- rand 0 (pi * 2) return (sinOsc KR f p) u = liftM2 (\x y -> pan2 x y 1) r s return.sum =<< sequence (replicate 6 u) main :: IO () main = overlapTextureU (4,4,4,maxBound) =<< pulsing_bottles