-- pulsing bottles (jmcc) import Sound.SC3.ID import Sound.SC3.Lang.Control.OverlapTexture pulsing_bottles :: UGen pulsing_bottles = let r = let n = whiteNoise 'a' AR r0 = rand 'a' 4 14 r1 = rand 'a' 0 0.7 r2 = rand 'a' 400 7400 in resonz (n * lfPulse KR r0 0 0.25 * r1) r2 0.01 s = let f = rand 'b' 0.1 0.5 p = rand 'b' 0 (pi * 2) in sinOsc KR f p in sum (zipWith3 pan2 (uclone' 'a' 6 r) (uclone' 'b' 6 s) (repeat 1)) main :: IO () main = overlapTextureU (4,4,4,maxBound) pulsing_bottles {- audition (out 0 pulsing_bottles) -}