-- random pulsations (jmcc) import Sound.SC3.ID import Sound.SC3.Lang.Control.OverlapTexture rp :: UGen rp = let o1 = fSinOsc AR (rand 'a' 0 2000) 0 * 0.02 o2 = sinOsc AR (linRand 'b' 8 88 0) 0 o3 = sinOsc KR (rand 'c' 0.3 0.8) (rand 'd' 0 (2 * pi)) * 0.7 in pan2 (o1 `amClip` o2) o3 1 main :: IO () main = overlapTextureU (2,5,8,maxBound) rp