-- resonant dust (jmcc) import Sound.SC3.ID import Sound.SC3.Lang.Control.OverlapTexture resonant_dust :: UGen resonant_dust = let rf = let st = rand 'a' 80 2080 en = st + (rand 'b' (-0.5) 0.5 * st) in xLine KR st en 9 DoNothing d = dust 'c' AR (rand 'd' 50 850) * 0.3 in pan2 (resonz d rf 0.1) (rand 'e' (-1) 1) 1 main :: IO () main = overlapTextureU (2,5,9,maxBound) resonant_dust