-- tremulate (jmcc) import Sound.SC3.Monadic import Sound.SC3.Lang.Control.OverlapTexture tremulate :: UId m => m UGen tremulate = do f <- rand 500 900 let o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0 r <- rand 30 90 n <- clone 4 (lfNoise2 KR r) let a = max 0 (n * 0.1) l <- clone 4 (rand (-1) 1) return (mix (pan2 o l a)) tremulate_pp :: UGen -> UGen tremulate_pp i = combN i 0.1 0.1 1 main :: IO () main = do t <- tremulate xfadeTextureU_pp (2,0.5,maxBound) t 2 tremulate_pp {- audition . out 0 =<< tremulate Sound.SC3.UGen.Dot.draw =<< tremulate -}