-- tremulate (jmcc) import Sound.SC3.ID import Sound.SC3.Lang.Control.OverlapTexture tremulate :: UGen tremulate = let f = rand 'a' 500 900 o = fSinOsc AR (f * mce [1,1.2,1.5,1.8]) 0 r = uprotect 'a' (rand 'a' 30 90) a = max 0 (uclone 'a' 4 (lfNoise2 'a' KR r) * 0.1) l = udup 4 (rand 'a' (-1) 1) in mix (pan2 o l a) tremulate_pp :: UGen -> UGen tremulate_pp i = combN i 0.1 0.1 1 main :: IO () main = xfadeTextureU_pp (2,0.5,maxBound) tremulate 2 tremulate_pp {- audition (out 0 tremulate) Sound.SC3.UGen.Dot.draw tremulate -}