{-# LANGUAGE MultiWayIf #-} -- Sorted as they are in 2htdp/image -- | Image constructors module Graphics.Htdp.Shape ( Mode , solid , outline , circle , ellipse , line , addLine , emptyImage , triangle , rightTriangle , isoscelesTriangle -- *** The following image from 2htdp/image documentation is useful for the following family of functions. -- | <> , triangleSSS , triangleASS , triangleSAS , triangleSSA , triangleAAS , triangleASA , triangleSAA , square , rectangle , rhombus , star ) where import Data.Angle import Data.Fixed import Data.List import Graphics.Htdp.Combinator import Graphics.Htdp.Data.Image import qualified Graphics.Gloss as G import Graphics.Gloss.Data.Color import Graphics.Htdp.Util.Arithmetic -- | Drawing mode. data Mode = Solid | Outline deriving Eq -- | Type of drawing mode. solid, outline :: Mode solid = Solid outline = Outline -- Initial point for all images origin :: G.Point origin = (0, 0) -- | Adds a line to the given image @i@ of color @c@, starting from point @(x1, y1)@ -- and going to point @(x2, y2)@. If the line crosses the given image's binding box, -- then new image dimesions are changed to accommodate the line. addLine :: Image -- ^ @i@ -> Float -- ^ @x1@ -> Float -- ^ @y1@ -> Float -- ^ @x2@ -> Float -- ^ @y2@ -> Color -> Image addLine i x1 y1 x2 y2 c = placeImage (line (x1 - x2) (y1 - y2) c) ((x1 + x2) / 2) ((y1 + y2) / 2) i -- | Constructs a circle of radius @r@, drawing mode @m@ and color @c@. circle :: Float -- ^ @r@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image circle r mode c = Image { width = r * 2 , height = r * 2 , shapes = [(G.color c $ circleKind r, origin)] } where circleKind = case mode of Solid -> G.circleSolid Outline -> G.circle -- | Constructs an ellipse of width @w@, height @h@, mode @m@, and color @c@. ellipse :: Float -- ^ @w@ -> Float -- ^ @h@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image ellipse w h m c = Image { width = w , height = h , shapes = [(circleToEllipse, origin)] } where -- This took me longer than it should have circleToEllipse = G.scale (w / (2 * radius)) (h / (2 * radius)) circPic circPic = fst . head . shapes $ circle radius m c radius = (w + h) / 4 -- | Constructs an image of width and height @0@. emptyImage :: Image emptyImage = Image 0 0 [] -- | Constructs a triangle of two equal-length sides, of length @l@, where the -- angle between those sides is @a@, mode is @m@ and color is @c@. If the angle -- is less than @180@, then the triangle will point up, else it will point down. isoscelesTriangle :: Float -- ^ @l@ -> Float -- ^ @a@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image isoscelesTriangle sl deg m c = Image { width = newW , height = newH , shapes = [(G.color c triangleShape, origin)] } where newW = (2 * (sl ** 2) * (1 - (cosine . Degrees $ deg))) ** (1 / 2) newH = computeRightSide sl (newW / 2) topDir = if mod' deg 360 < 180 then 1 else -1 tShape = [ (negate newW / 2, negate topDir * (newH / 2)) , (0 , topDir * newH / 2) , (newW / 2 , negate topDir * (newH / 2)) ] triangleShape = case m of Solid -> G.polygon tShape Outline -> G.line ((newW / 2, negate topDir * (newH / 2)) : tShape) -- | Constructs an image of a line segment of color @c@ that connects the points -- @(0,0)@ to @(x1, y1)@. line :: Float -- ^ @x1@ -> Float -- ^ @y1@ -> Color -- ^ @c@ -> Image line x y c = Image { width = abs x , height = abs y , shapes = [(G.color c $ G.Line lineShape, origin)] } -- We want the line centered on the origin. -- For that, we will need to move the given points -- (I had to take a day off to get this) where lineShape = [(x / 2, negate y / 2), (negate x / 2, y / 2)] -- | Constructs a rectangle of width @w@, height @h@, mode @m@, and color @c@. rectangle :: Float -- ^ @w@ -> Float -- ^ @h@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image rectangle w h mode c = Image { width = w , height = h , shapes = [(G.color c $ rectShape w h, origin)] } where rectShape = case mode of Solid -> G.rectangleSolid Outline -> G.rectangleWire -- | Constructs a four sided polygon with all equal sides of length @l@, where the -- top and bottom pair of angles is @a@, and the left and right are @180 - a@. -- As usual, mode is @m@ and color is @c@. rhombus :: Float -- ^ @l@ -> Float -- ^ @a@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image rhombus sideLength angle m c = Image { width = base , height = opp , shapes = [(G.color c rShape, origin)] } where -- It's the law of Cosine bb base = (2 * (sideLength ** 2) * (1 - (cosine . Degrees $ angle))) ** (1 / 2) opp = 2 * computeRightSide sideLength (base / 2) rhombusShape = [(negate base / 2, 0), (0, opp / 2), (base / 2, 0), (0, negate opp / 2)] rShape = case m of Solid -> G.polygon rhombusShape Outline -> G.line ((0, negate opp / 2) : rhombusShape) -- | Constructs a right triangle with base length @b@, perpendicular length -- @p@, mode @m@, and color @c@. rightTriangle :: Float -- ^ @b@ -> Float -- ^ @p@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image rightTriangle b p m c = Image { width = b , height = p , shapes = [(G.color c triangleShape, origin)] } where tShape = [(b / 2, negate p / 2), (negate b / 2, p / 2), (negate b / 2, negate p / 2)] triangleShape = case m of Solid -> G.polygon tShape Outline -> G.line ((negate b / 2, negate p / 2) : tShape) -- | Constructs a square of side @s@, mode @m@, and color @c@. square :: Float -- ^ @s@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image square w = rectangle w w -- | Constructs a star with five points of mode @m@ and color @c@. The argument -- @l@ determines the side length of the internal pentagon. -- Currently, a solid star is glitchy since it is a non-convex polygon -- and openGL (the underlying graphics library) doesn't draw them correctly. -- This will be corrected in future versions. star :: Float -- ^ @l@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image star side m c = Image { width = w , height = h , shapes = [(G.color c sShape, origin)] } where -- Pentagon is 108degs apart w = (2 * triHyp) + side h = (1.539 * side) + triPerp + bottomPerp triHyp = (sine . Degrees $ 72) * (side / (sine . Degrees $ 36)) triPerp = computeRightSide triHyp (side / 2) bottomPerp = computeRightSide triHyp (bottom / 2) bottom = (2 * (triHyp ** 2) * (1 - (cosine . Degrees $ 108))) ** (1 / 2) sShape = case m of Solid -> G.polygon $ concat . transpose $ [[bLeftSt, bRightSt, rightSt, topSt, leftSt], pentPoints] Outline -> G.line (rightSt : starPoints) -- Some hack to fix solid starPoints = [bLeftSt, topSt, bRightSt, leftSt, rightSt] topSt = (0, h / 2) leftSt = (negate (w / 2), (h / 2) - triPerp) rightSt = (negate . fst $ leftSt, snd leftSt) bLeftSt = (negate (bottom / 2), negate (h / 2)) bRightSt = (negate . fst $ bLeftSt, snd bLeftSt) pentPoints = [bottomP, bRightP, rightP, leftP, bLeftP] bottomP = (0, negate $ h / 2 - bottomPerp) leftP = (negate $ side / 2, snd leftSt) rightP = (negate . fst $ leftP, snd leftP) bLeftP = (negate midPerp, negate $ h / 2 - (bottomPerp + midPerp)) bRightP = (negate . fst $ bLeftP, snd bLeftP) midPerp = computeRightSide side $ (1.618 * side) / 2 -- | Constructs an upward-pointing equilateral triangle with length @l@, -- mode @m@, and color @c@. triangle :: Float -- ^ @l@ -> Mode -- ^ @m@ -> Color -- ^ @c@ -> Image triangle sideLength = isoscelesTriangle sideLength 60 -- | Constructs a triangle of mode @m@, color @color@, angle @A@, angle @B@, and -- length @c@. The variables refer to the diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleAAS :: Float -- ^ @A@ -> Float -- ^ @B@ -> Float -- ^ @c@ -> Mode -- ^ @m@ -> Color -- ^ @color@ -> Image triangleAAS degr degl t = triangleSSS (t * (sine . Degrees $ degr) / (sine . Degrees $ 180 - (degl + degr))) (t * (sine . Degrees $ degl) / (sine . Degrees $ 180 - (degl + degr))) t -- | Constructs a triangle of mode @m@, color @color@, angle @A@, angle @C@, and -- length @b@. The variables refer to the diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleASA :: Float -- ^ @A@ -> Float -- ^ @C@ -> Float -- ^ @b@ -> Mode -- ^ @m@ -> Color -- ^ @color@ -> Image triangleASA degl l degt = triangleSSS (l * (sine . Degrees $ degl) / (sine . Degrees $ 180 - (degt + degl))) l (l * (sine . Degrees $ degt) / (sine . Degrees $ 180 - (degt + degl))) -- | Constructs a triangle of mode @m@, color @color@, angle @B@, angle @C@, and -- length @a@. The variables refer to the diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleSAA :: Float -- ^ @B@ -> Float -- ^ @C@ -> Float -- ^ @a@ -> Mode -- ^ @m@ -> Color -- ^ @color@ -> Image triangleSAA r degr degt = triangleSSS r (r * (sine . Degrees $ degr) / (sine . Degrees $ 180 - (degt + degr))) (r * (sine . Degrees $ degt) / (sine . Degrees $ 180 - (degt + degr))) -- | Constructs a triangle of mode @m@, color @color@, angle @A@, and lengths -- @b@ and @c@. The variables refer to the diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleASS :: Float -- ^ @A@ -> Float -- ^ @b@ -> Float -- ^ @c@ -> Mode -- ^ @mode@ -> Color -- ^ @color@ -> Image triangleASS deg l t = triangleSSS (((l ** 2) + (t ** 2) - 2 * t * l * (cosine . Degrees $ deg)) ** (1 / 2)) l t -- | Constructs a triangle of mode @m@, color @color@, angle @B@, and lengths -- @a@ and @c@. The variables refer to the diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleSAS :: Float -- ^ @B@ -> Float -- ^ @a@ -> Float -- ^ @c@ -> Mode -- ^ @mode@ -> Color -- ^ @color@ -> Image triangleSAS r deg t = triangleSSS r (((r ** 2) + (t ** 2) - 2 * t * r * (cosine . Degrees $ deg)) ** (1 / 2)) t -- | Constructs a triangle of mode @m@, color @color@, angle @C@, and lengths -- @a@ and @c@. The variables refer to the diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleSSA :: Float -- ^ @C@ -> Float -- ^ @a@ -> Float -- ^ @c@ -> Mode -- ^ @mode@ -> Color -- ^ @color@ -> Image triangleSSA r l deg = triangleSSS r l (((r ** 2) + (l ** 2) - 2 * l * r * (cosine . Degrees $ deg)) ** (1 / 2)) -- | Constructs a triangle of side @a@, @b@, and @c@. The variables refer to the -- diagram above. -- If it's not possible to construct the triangle with the given arguments, -- an empty image is returned. triangleSSS :: Float -- ^ @a@ -> Float -- ^ @b@ -> Float -- ^ @c@ -> Mode -- ^ @m@ -> Color -- ^ @color@ -> Image triangleSSS r l t m c = if (round . distance (bottX, negate newH / 2) $ (-t / 2, newH / 2) :: Integer) == (round l) && (round . distance (bottX, negate newH / 2) $ (t / 2, newH / 2) :: Integer ) == round r then Image { width = newW , height = newH , shapes = [(G.color c triangleShape, origin)] } else emptyImage where angleL = arccosine $ (l ** 2 - r ** 2 - t ** 2) / (-2 * r * t) :: Degrees Float angleR = arccosine $ (r ** 2 - l ** 2 - t ** 2) / (-2 * l * t) :: Degrees Float newH = (if angleR < angleL then l else r) * (sine $ min angleR angleL) newW = if | angleR < angleL && angleL > Degrees 90 -> l * (sine $ Degrees 90 - min angleR angleL) | angleL < angleR && angleR > Degrees 90 -> r * (sine $ Degrees 90 - min angleR angleL) | otherwise -> t bottW = computeRightSide (max l r) newH bottX = if l > r then bottW - (t / 2) else negate $ bottW - (t / 2) converter = convert (min bottX $ -t / 2) (-newW / 2) (max bottX $ t / 2) (newW / 2) tShape = [ (converter $ negate t / 2, newH / 2) , (converter bottX , negate newH / 2) , (converter $ t / 2 , newH / 2) ] triangleShape = case m of Solid -> G.polygon tShape Outline -> G.line ((converter $ t / 2, newH / 2) : tShape)