hylogen: an EDSL for live-coding fragment shaders

[ graphics, library, mit ] [ Propose Tags ]

an EDSL for live-coding fragment shaders


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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.0.4, 0.1.0.5, 0.1.0.6, 0.1.0.8, 0.1.0.10, 0.1.0.11, 0.1.0.12, 0.1.1.0, 0.1.1.1, 0.1.1.2, 0.1.1.3, 0.1.2.0, 0.1.2.1, 0.1.2.2, 0.1.2.3, 0.1.3.0, 0.1.3.1, 0.1.3.2, 0.1.4.0, 0.1.4.1, 0.1.5.0, 0.1.5.1
Dependencies base (>=4.8 && <4.9), bytestring, filepath, hinotify, network, process, random, text, vector-space, websockets [details]
License MIT
Author Sean Lee
Maintainer freshdried@gmail.com
Category Graphics
Home page https://github.com/sleexyz/hylogen
Uploaded by sleexyz at 2016-04-12T09:48:22Z
Distributions NixOS:0.1.5.1
Reverse Dependencies 1 direct, 0 indirect [details]
Executables hylogen
Downloads 15878 total (62 in the last 30 days)
Rating 2.25 (votes: 2) [estimated by Bayesian average]
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Status Docs available [build log]
Last success reported on 2016-04-12 [all 1 reports]

Readme for hylogen-0.1.0.6

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H Y L O G E N

Hylogen is a language embedded in Haskell for live-coding visuals in WebGL.

Setup

cabal update
cabal install hylogen

Usage

-- ./Main.hs
module Main where
import Hylogen

main = putStrLn $ toGLSL $ color

color = vec (a, a, a, 1)
  where
    a = cos(X uvN * sin(time/ 10) * 10 + X mouse)
      + sin(Y uvN * sin(time / 10) * 10 + Y mouse)

1. run hylogen

hylogen Main.hs

2. play!

Go to localhost:5678 in your browser.

Changes in Main.hs will now be propagated in realtime to your shader!

inspiration

resources

hackage

examples