-- | -- Module : Graphics.Identicon.Primitive -- Copyright : © 2016–2017 Mark Karpov -- License : BSD 3 clause -- -- Maintainer : Mark Karpov -- Stability : experimental -- Portability : portable -- -- Various primitives and combinators that help you write code for your -- identicon. Filling functions is where you start. They create color layers -- that occupy all available space. If you want to limit a layer in size, -- specify where this smaller part should be, take a look at the “Position, -- size, and shape” section. It also contains the 'circle' combinator that -- limits a given filling is such a way that it forms a circle. Finally, we -- have combinators that add symmetry to layers and other auxiliary -- functions. -- -- As a starting point, here is the function that generates a circle with -- gradient filling changing from black (on the left hand side) to some -- color (on the right hand side): -- -- > f :: Word8 -> Word8 -> Word8 -> Layer -- > f r g b = circle $ gradientLR id black (PixelRGB8 r g b) -- -- The function consumes 3 bytes from a hash when it's used in identicon. module Graphics.Identicon.Primitive ( -- * Filling black , color , gradientLR , gradientTB , gradientTLBR , gradientTRBL , gradientXY -- ** Gradient transforming functions -- $gtrans , mid , edge -- * Position, size, and shape , onGrid , circle -- * Symmetry , hsym , vsym , hvsym , rsym -- * Other , oneof ) where import Codec.Picture import Data.Word (Word8) import Graphics.Identicon ---------------------------------------------------------------------------- -- Filling -- | Black is a special color, it means absence of light. We give this pixel -- a name because it's used very frequently in layer coding. black :: PixelRGB8 black = PixelRGB8 0 0 0 -- | Layer filled with a given color. color :: PixelRGB8 -> Layer color a = Layer $ \_ _ _ _ -> a {-# INLINE color #-} -- | Gradient changing from left to right. gradientLR :: (Float -> Float) -- ^ Gradient transforming function -> PixelRGB8 -- ^ Left color -> PixelRGB8 -- ^ Right color -> Layer gradientLR f a b = Layer $ \w _ x _ -> mixWith (const $ ξ f x w) a b {-# INLINE gradientLR #-} -- | Gradient changing from top to bottom. gradientTB :: (Float -> Float) -- ^ Gradient transforming function -> PixelRGB8 -- ^ Top color -> PixelRGB8 -- ^ Bottom color -> Layer gradientTB f a b = Layer $ \_ h _ y -> mixWith (const $ ξ f y h) a b {-# INLINE gradientTB #-} -- | Gradient changing from top left corner to bottom right corner. gradientTLBR :: (Float -> Float) -- ^ Gradient transforming function -> PixelRGB8 -- ^ Top left color -> PixelRGB8 -- ^ Bottom right color -> Layer gradientTLBR f a b = Layer $ \w h x y -> mixWith (const $ ξ f (x + y) (w + h)) a b {-# INLINE gradientTLBR #-} -- | Gradient changing from top right corner to bottom left corner. gradientTRBL :: (Float -> Float) -- ^ Gradient transforming function -> PixelRGB8 -- ^ Top right color -> PixelRGB8 -- ^ Bottom left color -> Layer gradientTRBL f a b = Layer $ \w h x y -> mixWith (const $ ξ f (w - x + y) (w + h)) a b {-# INLINE gradientTRBL #-} -- | Gradient with one color everywhere and another in the center. gradientXY :: (Float -> Float) -- ^ Gradient transforming function -> PixelRGB8 -- ^ “Edge” color -> PixelRGB8 -- ^ Color in the center -> Layer gradientXY f a b = Layer $ \w h x y -> let g x' y' = floor $ (1 - n) * fromIntegral x' + n * fromIntegral y' n = f (nx * ny) nx = mid (fromIntegral x / fromIntegral w) ny = mid (fromIntegral y / fromIntegral h) in mixWith (const g) a b {-# INLINE gradientXY #-} -- | A gradient helper function. ξ :: (Float -> Float) -- ^ Gradient transforming function -> Int -- ^ Actual value of coordinate -> Int -- ^ Maximum value of coordinate -> Word8 -- ^ Color at the beginning of the range -> Word8 -- ^ Color at the end of the range -> Word8 -- ^ Resulting color ξ f v l x y = floor $ (1 - n) * fromIntegral x + n * fromIntegral y where n = f (fromIntegral v / fromIntegral l) {-# INLINE ξ #-} ---------------------------------------------------------------------------- -- Gradient transforming functions -- $gtrans -- -- A note about “gradient transforming functions”: these normally map value -- changing from 0 to 1 somehow, but they should not produce values outside -- of that range. With help of such functions you can change character of -- gradient transitions considerably. -- | A built-in gradient transforming function. It maps continuous floating -- value changing from 0 to 1 to value changing from 0 to 1 (in the middle) -- and back to 0. mid :: Float -> Float mid x = 2 * (if x >= 0.5 then 1.0 - x else x) {-# INLINE mid #-} -- | This sharpens gradient transitions. edge :: Float -> Float edge x = x * x {-# INLINE edge #-} ---------------------------------------------------------------------------- -- Position, size, and shape -- | @onGrid w h n l@, given grid that has @w@ horizontal discrete positions -- (of equal length) and @h@ vertical positions, it makes given layer @l@ -- occupy cell at index @n@. This approach allows you control position and -- size at the same time. -- -- The index @n@ can be greater than maximal index, in this case reminder of -- division of @n@ by @w * h@ is used. onGrid :: Integral a => Int -- ^ Number of horizontal positions -> Int -- ^ Number of vertical positions -> a -- ^ Index of this cell -> Layer -- ^ Layer to insert -> Layer -- ^ Resulting layer onGrid α β n' l = Layer $ \w h x y -> let n = fromIntegral n' `rem` (α * β) (y', x') = n `quotRem` α xu, yu :: Float xu = fromIntegral w / fromIntegral α yu = fromIntegral h / fromIntegral β xA = floor (fromIntegral x' * xu) xB = floor (fromIntegral (x' + 1) * xu) yA = floor (fromIntegral y' * yu) yB = floor (fromIntegral (y' + 1) * yu) in if x < xA || x >= xB || y < yA || y >= yB then black else unLayer l (xB - xA) (yB - yA) (x - xA) (y - yA) {-# INLINE onGrid #-} -- | Limit given layer so it forms a circle. circle :: Layer -> Layer circle l = Layer $ \w h x y -> let w', h', v, r0, r1 :: Float w' = fromIntegral w h' = fromIntegral h sqr a = a * a v = sqr (fromIntegral x - w' / 2) + sqr (fromIntegral y - h' / 2) r0 = min w' h' / 2 r1 = sqr r0 β = 2.0 * r0 δ = (r1 - v) / β τ = floor . (* δ) . fromIntegral ~px@(PixelRGB8 r g b) = unLayer l w h x y e | v < r1 - β = px | v <= r1 = PixelRGB8 (τ r) (τ g) (τ b) | otherwise = black in e {-# INLINE circle #-} ---------------------------------------------------------------------------- -- Symmetry -- | Add horizontal symmetry to a layer. hsym :: Layer -> Layer hsym l = Layer $ \w h x y -> let w' = w `quot` 2 in unLayer l w' h (if x > w' then w - x else x) y {-# INLINE hsym #-} -- | Add vertical symmetry to a layer. vsym :: Layer -> Layer vsym l = Layer $ \w h x y -> let h' = h `quot` 2 in unLayer l w h' x (if y > h' then h - y else y) {-# INLINE vsym #-} -- | Add horizontal and vertical symmetry to layer. Result is a layer with -- four mirrored repetitions of the same figure. hvsym :: Layer -> Layer hvsym l = Layer $ \w h x y -> let h' = h `quot` 2 w' = w `quot` 2 in unLayer l w' h' (if x > w' then w - x else x) (if y > h' then h - y else y) {-# INLINE hvsym #-} -- | Just like 'hvsym', but every repetition is rotated by 90°. Only works -- with square layers because for speed it just swaps coordinates. rsym :: Layer -> Layer rsym l = Layer $ \w h x y -> let h' = h `quot` 2 w' = w `quot` 2 α = x > w' β = y > h' in unLayer l w' h' (if α then (if β then w - x else y) else (if β then h - y else x)) (if β then (if α then h - y else x) else (if α then w - x else y)) {-# INLINE rsym #-} ---------------------------------------------------------------------------- -- Other -- | Select one of provided alternatives given a number. oneof :: Integral n => [a] -> n -> a oneof xs n = xs !! (fromIntegral n `rem` length xs) {-# INLINE oneof #-}