{-# OPTIONS_HADDOCK hide #-} {-# LANGUAGE NoImplicitPrelude #-} module Imj.Graphics.Animation.Design.Timing ( animationPeriod , animationUpdateMargin ) where import Imj.Timing -- | The console can refresh at approx. 21 fps, hence this value seems -- appropriate (1/25 second) animationPeriod :: DiffTime animationPeriod = 0.04 {- | When there are multiple unsynchronized animations running, there could be a lot of scene renderings in the same 1/100th second. To prevent performance degradation we allow some margin to group update deadlines. -} animationUpdateMargin :: DiffTime animationUpdateMargin = 0.01