Index
| accelerateShip | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Action | Imj.Game.Hamazed |
| ActionTarget | Imj.Game.Hamazed |
| Air | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| airColors | Imj.Game.Hamazed.Color |
| Alignment | |
| 1 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| ammoColor | Imj.Game.Hamazed.Color |
| Animate | Imj.Game.Hamazed |
| AnimateUI | Imj.Game.Hamazed |
| Background | Imj.Game.Hamazed.Color |
| BattleShip | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| black | Imj.Game.Hamazed.Color |
| blue | Imj.Game.Hamazed.Color |
| Both | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Boundaries | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| bracketsColor | Imj.Game.Hamazed.Color |
| Char | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| checkTargetAndAmmo | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Color8 | Imj.Game.Hamazed.Color |
| ColorString | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| configColors | Imj.Game.Hamazed.Color |
| Configure | Imj.Game.Hamazed |
| Coords | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| createEnv | Imj.Game.Hamazed |
| createRandomNonCollidingPosSpeed | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| cyan | Imj.Game.Hamazed.Color |
| Deadline | |
| 1 (Type/Class) | Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed |
| DeadlineType | Imj.Game.Hamazed |
| Deterministic | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| DisplayContinueMessage | Imj.Game.Hamazed |
| Draw | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawAlignedColorStr | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawAlignedColorStr' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawAlignedTxt | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawAlignedTxt' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawAlignedTxt_ | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawAlignedTxt_' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawChar | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawChar' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawChars | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawChars' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawColorStr | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawColorStr' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawStr | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawStr' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawTxt | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| drawTxt' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| EndGame | Imj.Game.Hamazed |
| Env | Imj.Game.Hamazed |
| Event | Imj.Game.Hamazed |
| eventFromKey | Imj.Game.Hamazed |
| Foreground | Imj.Game.Hamazed.Color |
| gameMotionPeriod | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| GameParameters | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| GameState | |
| 1 (Type/Class) | Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed |
| GameStops | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| getDeltaTime | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| getEventForMaybeDeadline | Imj.Game.Hamazed |
| getGameParameters | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| getNextDeadline | Imj.Game.Hamazed |
| getUIAnimationDeadline | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| gray | Imj.Game.Hamazed.Color |
| green | Imj.Game.Hamazed.Color |
| Help | Imj.Game.Hamazed |
| InTerminal | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Interrupt | Imj.Game.Hamazed |
| isFinished | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Laser | Imj.Game.Hamazed |
| laserEventAction | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| LayeredColor | |
| 1 (Data Constructor) | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Type/Class) | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Level | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| LevelFinished | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| location | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Lost | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| magenta | Imj.Game.Hamazed.Color |
| Material | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| messageColor | Imj.Game.Hamazed.Color |
| MetaAction | Imj.Game.Hamazed |
| mkDeterministicallyFilledSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkEmptySpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkInTerminal | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkRandomlyFilledSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkTextAnimRightAligned | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkUIAnimation | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkWorld | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| mkWorldContainer | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| MonadIO | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| MonadReader | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| MoveFlyingItems | Imj.Game.Hamazed |
| moveWorld | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| neutralMessageColor | Imj.Game.Hamazed.Color |
| None | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Number | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| numberColor | Imj.Game.Hamazed.Color |
| onBlack | Imj.Game.Hamazed.Color |
| Quit | Imj.Game.Hamazed |
| Random | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| RandomParameters | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Rectangle2x1 | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| red | Imj.Game.Hamazed.Color |
| Render | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| render | Imj.Game.Hamazed |
| renderSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| renderToScreen | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| renderToScreen' | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| renderUIAnimation | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| renderWorld | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| rgb | Imj.Game.Hamazed.Color |
| run | Imj.Game.Hamazed |
| scopedLocation | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Ship | Imj.Game.Hamazed |
| shipColor | Imj.Game.Hamazed.Color |
| shipColors | Imj.Game.Hamazed.Color |
| shipColorSafe | Imj.Game.Hamazed.Color |
| shipColorsSafe | Imj.Game.Hamazed.Color |
| Space | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Square | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| StartLevel | Imj.Game.Hamazed |
| Strategy | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| StrictlyOneComponent | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| String | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| TerminalWindow | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Text | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Timeout | Imj.Game.Hamazed |
| UIAnimation | |
| 1 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| UIEvolutions | |
| 1 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| update | Imj.Game.Hamazed |
| updateMovableItem | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| Wall | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| wallColors | Imj.Game.Hamazed.Color |
| WallDistribution | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| white | Imj.Game.Hamazed.Color |
| whiteOnBlack | Imj.Game.Hamazed.Color |
| Won | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| World | |
| 1 (Type/Class) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| 2 (Data Constructor) | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| WorldFrame | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| worldFrameColors | Imj.Game.Hamazed.Color |
| WorldShape | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| worldSizeFromLevel | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| yellow | Imj.Game.Hamazed.Color |
| _alignmentKing | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _alignmentRef | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _colorsBackground | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _colorsForeground | Imj.Game.Hamazed.Color, Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _coordsX | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _coordsY | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _deadlineTime | Imj.Game.Hamazed |
| _deadlineType | Imj.Game.Hamazed |
| _gameParamsWallDistrib | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _gameParamsWorldShape | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _gameStateCurrentWorld | Imj.Game.Hamazed |
| _gameStateLevel | Imj.Game.Hamazed |
| _gameStateNextMotionStep | Imj.Game.Hamazed |
| _gameStatePreviousWorld | Imj.Game.Hamazed |
| _gameStateShotNumbers | Imj.Game.Hamazed |
| _gameStateUIAnimation | Imj.Game.Hamazed |
| _inTerminalSize | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _inTerminalUpperLeft | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _levelFinishedCurrentMessage | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _levelFinishedResult | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _levelFinishedWhen | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _levelNumber | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _levelStatus | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _levelTarget | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _numberNum | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _numberPosSpeed | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _randomWallsBlockSize | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _randomWallsStrategy | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _shipAmmo | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _shipCollisions | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _shipPosSpeed | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _shipSafeUntil | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _uiAnimationDeadline | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _uiAnimationEvs | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _uiAnimationProgress | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _uiEvolutionContainer | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _uiEvolutionLeft | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _uiEvolutionsUpDown | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _worldAnimations | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _worldEmbedded | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _worldNumbers | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _worldShip | Imj.Game.Hamazed.World, Imj.Game.Hamazed |
| _worldSpace | Imj.Game.Hamazed.World, Imj.Game.Hamazed |