{-# OPTIONS_HADDOCK hide #-} {-# LANGUAGE NoImplicitPrelude #-} -- | This modules handle time constants of the game logic. module Imj.Game.Hamazed.Loop.Timing ( gameMotionPeriod , module Imj.Timing ) where import Imj.Prelude import Imj.Timing gameMotionPeriod :: DiffTime gameMotionPeriod = fromIntegral gameMotionPeriodMicros / 1000000 -- using the "incremental" render backend, there is no flicker -- using the "full" render backend, flicker starts at 40 gameMotionPeriodMicros :: Int gameMotionPeriodMicros = millis * 1000 where millis = 160 -- 20 seems to match screen refresh frequency