-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca) -- Released under the GNU GPL, see LICENSE module Graphics.Implicit.Definitions where -- Let's make things a bit nicer. -- Following math notation ℝ, ℝ², ℝ³... type ℝ = Float type ℝ2 = (ℝ,ℝ) type ℝ3 = (ℝ,ℝ,ℝ) type ℕ = Int -- | A chain of line segments, as in SVG -- eg. [(0,0), (0.5,1), (1,0)] ---> /\ type Polyline = [ℝ2] -- $ In Implicit CAD, we consider objects as functions -- of `outwardness'. The boundary is 0, negative is the -- interior and positive the exterior. The magnitude is -- how far out or in. -- | A 2D object type Obj2 = (ℝ2 -> ℝ) -- | A 3D object type Obj3 = (ℝ3 -> ℝ)