-- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca) -- Released under the GNU GPL, see LICENSE module Graphics.Implicit.Export.MarchingSquaresFill (getContourMesh) where import Graphics.Implicit.Definitions import Control.Parallel (par, pseq) -- | getContour gets a polyline describe the edge of your 2D -- object. It's really the only function in this file you need -- to care about from an external perspective. getContourMesh :: ℝ2 -> ℝ2 -> ℝ2 -> Obj2 -> [(ℝ2,ℝ2,ℝ2)] getContourMesh (x1, y1) (x2, y2) (dx, dy) obj = let -- How many steps will we take on each axis? nx = fromIntegral $ ceiling $ (x2 - x1) / dx ny = fromIntegral $ ceiling $ (y2 - y1) / dy -- Divide it up and compute the polylines trisOnGrid :: [[[(ℝ2,ℝ2,ℝ2)]]] trisOnGrid = [[getSquareTriangles (x1 + (x2 - x1)*mx/nx, y1 + (y2 - y1)*my/ny) (x1 + (x2 - x1)*(mx+1)/nx, y1 + (y2 - y1)*(my+1)/ny) obj | mx <- [0.. nx-1] ] | my <- [0..ny-1] ] triangles = concat $ concat trisOnGrid in triangles -- | This function gives line segmensts to divde negative interior -- regions and positive exterior ones inside a square, based on its -- values at its vertices. -- It is based on the linearly-interpolated marching squares algorithm. getSquareTriangles :: ℝ2 -> ℝ2 -> Obj2 -> [(ℝ2,ℝ2,ℝ2)] getSquareTriangles (x1, y1) (x2, y2) obj = let (x,y) = (x1, y1) -- Let's evlauate obj at a few points... x1y1 = obj (x1, y1) x2y1 = obj (x2, y1) x1y2 = obj (x1, y2) x2y2 = obj (x2, y2) c = obj ((x1+x2)/2, (y1+y2)/2) dx = x2 - x1 dy = y2 - y1 -- linearly interpolated midpoints on the relevant axis -- midy2 -- _________*__________ -- | | -- | | -- | | --midx1* * midx2 -- | | -- | | -- | | -- -----------*---------- -- midy1 midx1 = (x, y + dy*x1y1/(x1y1-x1y2)) midx2 = (x + dx, y + dy*x2y1/(x2y1-x2y2)) midy1 = (x + dx*x1y1/(x1y1-x2y1), y ) midy2 = (x + dx*x1y2/(x1y2-x2y2), y + dy) square a b c d = [(a,b,c), (a,c,d)] in case (x1y2 <= 0, x2y2 <= 0, x1y1 <= 0, x2y1 <= 0) of -- Yes, there's some symetries that could reduce the amount of code... -- But I don't think they're worth exploiting... (True, True, True, True) -> square (x1,y1) (x2,y1) (x2,y2) (x1,y2) (False, False, False, False) -> [] (True, True, False, False) -> square midx1 midx2 (x2,y2) (x1,y2) (False, False, True, True) -> square (x1,y1) (x2,y1) midx2 midx1 (False, True, False, True) -> square midy1 (x2,y1) (x2,y2) midy2 (True, False, True, False) -> square (x1,y1) midy1 midy2 (x1,y2) (True, False, False, False) -> [((x1,y2), midx1, midy2)] (False, True, True, True) -> [(midx1, (x1,y1), midy2), ((x1,y1), (x2,y1), midy2), (midy2, (x2,y1), (x2,y2))] (True, True, False, True) -> [((x1,y2), midx1, (x2,y2)), (midx1, midy1, (x2,y2)), ((x2,y2), midy1, (x2,y1))] (False, False, True, False) -> [(midx1, (x1,y1), midy1)] (True, True, True, False) -> [(midy1,midx2,(x2,y2)), ((x2,y2), (x1,y2), midy1), (midy1, (x1,y2), (x1,y1))] (False, False, False, True) -> [(midx2, midy1, (x2,y1))] (True, False, True, True) -> [(midy2, (x2,y1), midx2), ((x2,y1), midy2, (x1,y1)), ((x1,y1), midy2, (x1,y2))] (False, True, False, False) -> [(midx2, (x2,y2), midy2)] (True, False, False, True) -> if c > 0 then [((x1,y2), midx1, midy2), ((x2,y1), midy1, midx2)] else [] --[[midx1, midy1], [midx2, midy2]] (False, True, True, False) -> if c <= 0 then [] --[[midx1, midy2], [midx2, midy1]] else [((x1,y1), midy1, midx1), ((x2,y2), midx2, midy2)] --[[midx1, midy1], [midx2, midy2]]