{-# LANGUAGE OverloadedStrings #-} -- Implicit CAD. Copyright (C) 2011, Christopher Olah (chris@colah.ca) -- Released under the GNU GPL, see LICENSE module Graphics.Implicit.Export.NormedTriangleMeshFormats where import Graphics.Implicit.Definitions import Graphics.Implicit.Export.TextBuilderUtils obj normedtriangles = toLazyText $ vertcode <> normcode <> trianglecode where -- A vertex line; v (0.0, 0.0, 1.0) = "v 0.0 0.0 1.0\n" v :: ℝ3 -> Builder v (x,y,z) = "v " <> bf x <> " " <> bf y <> " " <> bf z <> "\n" -- A normal line; n (0.0, 0.0, 1.0) = "vn 0.0 0.0 1.0\n" n :: ℝ3 -> Builder n (x,y,z) = "vn " <> bf x <> " " <> bf y <> " " <> bf z <> "\n" verts = do -- extract the vertices for each triangle -- recall that a normed triangle is of the form ((vert, norm), ...) ((a,_),(b,_),(c,_)) <- normedtriangles -- The vertices from each triangle take up 3 position in the resulting list [a,b,c] norms = do -- extract the normals for each triangle ((_,a),(_,b),(_,c)) <- normedtriangles -- The normals from each triangle take up 3 position in the resulting list [a,b,c] vertcode = mconcat $ map v verts normcode = mconcat $ map n norms trianglecode = mconcat $ do n <- map ((+1).(*3)) [0,1 .. length normedtriangles -1] let vta = buildInt n vtb = buildInt (n+1) vtc = buildInt (n+2) return $ "f " <> vta <> " " <> vtb <> " " <> vtc <> " " <> "\n"