name: intricacy version: 0.3.1 synopsis: A game of competitive puzzle-design homepage: http://mbays.freeshell.org/intricacy license: GPL-3 license-file: COPYING author: Martin Bays maintainer: mbays@sdf.org -- copyright: category: Game build-type: Simple cabal-version: >=1.8 data-files: VeraMono.ttf tutorial/*.lock tutorial/*.text extra-doc-files: README NEWS tutorial-extra/*.lock tutorial-extra/README description: A networked game with client-server architecture. The core game is a lockpicking-themed turn-based puzzle game on a hex grid. Players design puzzles (locks) and solve those designed by others. A metagame encourages the design of maximally difficult puzzles, within tight size constraints. The client supports Curses and SDL, with all graphics in SDL mode drawn by code using SDL-gfx. The network protocol is based on the 'binary' package, and is intended to be reasonably efficient. TVars are used to give transparent local caching and background network operations. Also incorporates an implementation of a graph 5-colouring algorithm (see GraphColouring.hs). source-repository head type: git location: http://mbays.freeshell.org/intricacy/.git Flag SDL Description: Enable SDL UI Default: True Flag Curses Description: Enable Curses UI Default: True Flag Game Description: Build game Default: True Manual: True Flag Server Description: Build server Default: False Manual: True executable intricacy if flag(Game) extensions: DoAndIfThenElse build-depends: base >=4.3, base < 5 , mtl >=2.0, transformers >=0.2, stm >= 2.1 , directory >= 1.0, filepath >= 1.0, time >= 1.2 , bytestring >=0.10 , array >=0.3, containers >=0.4, vector >=0.9 , binary >=0.5, network-fancy >= 0.1.5 , cryptohash >= 0.8 if flag(SDL) build-depends: SDL >=0.6.5, SDL-ttf >=0.6, SDL-gfx >=0.6 if os(windows) Extra-Lib-Dirs: winlibs Extra-Libraries: SDL_ttf SDL SDL_gfx freetype ghc-options: -optl-mwindows else Buildable: False if flag(Curses) build-depends: hscurses >=1.4 if flag(SDL) if flag(Curses) main-is: MainBoth.hs else main-is: MainSDL.hs else if flag(Curses) main-is: MainCurses.hs other-modules: AsciiLock, BinaryInstances, BoardColouring, Cache, Command, CursesRender, CursesUI, CursesUIMInstance, CVec, Database, Debug, EditGameState, Frame, GameState, GameStateTypes, GraphColouring, Hex, Init, InputMode, Interact, InteractUtil, KeyBindings, Lock, MainState, Maxlocksize, Metagame, Mundanities, Physics, Protocol, SDLRender, SDLUI, SDLUIMInstance, ServerAddr, Util executable intricacy-server if flag(Server) extensions: DoAndIfThenElse build-depends: base >=4.3, base < 5 , mtl >=2.0, transformers >=0.2, stm >= 2.1 , directory >= 1.0, filepath >= 1.0, time >= 1.2 , bytestring >=0.10 , array >=0.3, containers >=0.4, vector >=0.9 , binary >=0.5, network-fancy >= 0.1.5 , cryptohash >= 0.8 , random >= 1.0, pipes >= 4 else Buildable: False main-is: Server.hs other-modules: AsciiLock, BinaryInstances, BoardColouring, CVec, Database, Debug, Frame, GameState, GameStateTypes, GraphColouring, Hex, Lock, Maxlocksize, Metagame, Mundanities, Physics, Protocol, Util