-- This file is part of Intricacy -- Copyright (C) 2013 Martin Bays -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of version 3 of the GNU General Public License as -- published by the Free Software Foundation, or any later version. -- -- You should have received a copy of the GNU General Public License -- along with this program. If not, see http://www.gnu.org/licenses/. module SDLRender where import Graphics.UI.SDL import Graphics.UI.SDL.Primitives import qualified Graphics.UI.SDL.TTF as TTF import Data.Monoid import Control.Monad import Control.Monad.IO.Class import Control.Monad.Trans.State import Control.Monad.Trans.Reader import Control.Monad.Trans.Maybe import Control.Monad.Trans.Class import Data.Map (Map) import qualified Data.Map as Map import qualified Data.List as List import Data.List (maximumBy) import Data.Function (on) import GHC.Int (Int16) import Control.Applicative hiding ((<*>)) import System.Random (randomRIO) import Hex import GameState import GameStateTypes import BoardColouring import Physics import Command import Util -- aaPolygon seems to be a bit buggy in sdl-gfx-0.6.0 aaPolygon' surf verts col = aaLines surf (verts ++ take 1 verts) col -- aaCircle too aaCircle' surf x y rad col = if (rad == 1) then pixel surf x y col else aaCircle surf x y rad col aaLines surf verts col = sequence_ [ aaLine surf x y x' y' col | ((x,y),(x',y')) <- zip (take (length verts - 1) verts) (drop 1 verts) ] rimmedPolygon surf verts fillCol rimCol = do filledPolygon surf verts fillCol aaPolygon' surf verts $ opaquify rimCol return () circleAt surf centre@(SVec x y) rad col = aaCircle' surf (fi x) (fi y) (fi rad) col filledCircleAt surf centre@(SVec x y) rad col = filledCircle surf (fi x) (fi y) (fi rad) col rimmedCircle surf centre@(SVec x y) rad fillCol rimCol = void $ do filledCircleAt surf centre rad fillCol circleAt surf centre rad $ opaquify rimCol thickLine :: Surface -> (Int16,Int16) -> (Int16,Int16) -> Float -> Pixel -> IO () thickLine surf from@(x,y) to@(x',y') thickness col = do let (dx,dy) = (x'-x,y'-y) [rdx,rdy] = map fi [dx,dy] s = thickness / (sqrt $ rdx^2 + rdy^2) perp@(px,py) = (round $ s*rdy, round $ s*(-rdx)) mperp = (-px,-py) addHalf (a,b) (c,d) = ( (2*a + c) `div` 2, (2*b + d) `div` 2 ) rimmedPolygon surf (map (uncurry addHalf) [(from,perp),(to,perp),(from,mperp),(to,mperp)]) (dim col) (bright col) thickLines surf verts thickness col = sequence_ [ thickLine surf v v' thickness col | (v,v') <- zip (take (length verts - 1) verts) (drop 1 verts) ] thickPolygon surf verts thickness col = thickLines surf (verts ++ take 1 verts) thickness col ysize :: Int -> Int ysize = (map (\size -> round $ fi size / sqrt 3) [0..] !!) corner :: Integral i => SVec -> Int -> Int -> (i,i) corner (SVec x y) size hextant = (fi $ x+dx, fi $ y+dy) where [dx,dy] = f hextant f 0 = [size, -ysize size] f 1 = [0, -2*ysize size] f 2 = [-size, -ysize size] f n | n < 6 = let [x,y] = f (5-n) in [x,-y] | n < 0 = f (6-n) | otherwise = f (n`mod`6) innerCorner :: Integral i => SVec -> Int -> HexDir -> (i,i) innerCorner (SVec x y) size dir = (fi $ x+dx, fi $ y+dy) where [dx,dy] = f dir f dir | dir == hu = [2*isize, 0] | dir == hv = [-isize, -ysize size] | dir == hw = [-isize, ysize size] | not (isHexDir dir) = error "innerCorner: not a hexdir" | otherwise = map (\z -> -z) $ f $ neg dir isize = size `div` 3 edge :: Integral i => SVec -> Int -> HexDir -> (i,i) edge (SVec x y) size dir = (fi $ x+dx, fi $ y+dy) where [dx,dy] = f dir f dir | dir == hu = [size, 0] | dir == hv = [-size`div`2, -3*ysize size`div`2] | dir == hw = [-size`div`2, 3*ysize size`div`2] | not (isHexDir dir) = error "edge: not a hexdir" | otherwise = map (\z -> -z) $ f $ neg dir data ShowBlocks = ShowBlocksBlocking | ShowBlocksAll | ShowBlocksNone deriving (Eq, Ord, Show, Read) data Glyph = TileGlyph Tile Pixel | BlockedArm HexDir TorqueDir Pixel | TurnedArm HexDir TorqueDir Pixel | BlockedBlock Tile HexDir Pixel | BlockedPush HexDir Pixel | CollisionMarker | HollowGlyph Pixel | HollowInnerGlyph Pixel | FilledHexGlyph Pixel | ButtonGlyph Pixel | UseFiveColourButton Bool | ShowBlocksButton ShowBlocks | ShowButtonTextButton Bool | UseSoundsButton Bool | WhsButtonsButton (Maybe WrHoSel) | FullscreenButton Bool | UnfreshGlyph deriving (Eq, Ord, Show) type SizedGlyph = (Glyph,Int) data CachedGlyphs = CachedGlyphs (Map SizedGlyph Surface) [SizedGlyph] deriving (Eq, Ord, Show) emptyCachedGlyphs = CachedGlyphs Map.empty [] maxCachedGlyphs = 100 renderGlyphCaching :: Glyph -> SVec -> Int -> Surface -> RenderM () -- Glyph caching: -- We aim to cache glyphs which are "currently" being regularly drawn, so -- they can be blitted from RAM rather than being drawn afresh each time. -- Rather than track statistics, we adopt the following probabilistic scheme. renderGlyphCaching gl centre size surf = do CachedGlyphs cmap clist <- lift get let cacheFull = Map.size cmap >= maxCachedGlyphs let mcsurf = Map.lookup sgl cmap -- with probability 1 in (maxCachedGlyphs`div`2), we put this glyph at the -- head of the cached list, throwing away the tail to make room if needed. cacheIt <- (((cacheable &&) . (not cacheFull ||)) <$>) $ liftIO $ (==0) <$> randomRIO (0::Int,maxCachedGlyphs`div`2) case mcsurf of Nothing -> if cacheIt then do csurf <- newGlyphSurf renderOnCache csurf addToCache cacheFull csurf blitGlyph csurf else liftIO $ renderGlyph gl centre size surf Just csurf -> do when cacheIt promote blitGlyph csurf where sgl = (gl,size) cacheable = case gl of -- some glyphs need to be drawn with blending - those involving -- anti-aliasing which bleed over the edge of the hex or which -- may be drawn on top of an existing glyph. -- TODO: we should find a way to deal with at least some of these; -- springs in particular are common and expensive to draw. -- Maybe we could truncate the spring glyphs to a hex? TileGlyph (BlockTile adjs) _ -> null adjs TileGlyph (SpringTile extn dir) _ -> False FilledHexGlyph _ -> False HollowGlyph _ -> False BlockedBlock _ _ _ -> False BlockedPush _ _ -> False CollisionMarker -> False _ -> True w = size*2 + 1 h = ysize size*4 + 1 newGlyphSurf = do -- csurf <- liftIO $ createRGBSurface [] w h 32 0xff000000 0x00ff0000 0x0000ff00 0x000000ff csurf <- liftIO $ createRGBSurface [] w h 16 0 0 0 0 liftIO $ setColorKey csurf [SrcColorKey,RLEAccel] $ Pixel 0 return csurf renderOnCache csurf = liftIO $ renderGlyph gl (SVec (w`div`2) (h`div`2)) size csurf addToCache cacheFull csurf = do CachedGlyphs cmap clist <- lift get let cmap' = Map.insert sgl csurf cmap lift $ put $ if cacheFull then CachedGlyphs (Map.delete (last clist) cmap') (sgl:List.init clist) else CachedGlyphs cmap' (sgl:clist) promote = do CachedGlyphs cmap clist <- lift get lift $ put $ CachedGlyphs cmap (sgl:List.delete sgl clist) blitGlyph csurf = let SVec x y = centre in void $ liftIO $ blitSurface csurf Nothing surf $ Just $ Rect (x-w`div`2) (y-h`div`2) (w+1) (h+1) renderGlyph :: Glyph -> SVec -> Int -> Surface -> IO () renderGlyph (TileGlyph (BlockTile adjs) col) centre size surf = rimmedPolygon surf corners col $ bright col where corners = concat [ if or $ map adjAt [0,1] then [corner centre size $ hextant dir] else if adjAt $ -1 then [] else [innerCorner centre size dir] | dir <- hexDirs , let adjAt r = rotate r dir `elem` adjs ] renderGlyph (TileGlyph (SpringTile extn dir) col) centre size surf = thickLines surf points 1 $ brightness col where n = 3*case extn of Stretched -> 1 Relaxed -> 2 Compressed -> 4 brightness = if extn == Relaxed then dim else bright dir' = if dir == zero then hu else dir (sx,sy) = corner centre size (hextant dir' - 1) (offx,offy) = corner centre size (hextant dir') (ex,ey) = corner centre size (hextant dir' - 3) points = [ (x+dx,y+dy) | i <- [0..n] , i`mod`3 /= 1 , let (x,y) = if i`mod`3==0 then (sx,sy) else (offx,offy) , let (dx,dy) = ((i*(ex-sx))`div`n, (i*(ey-sy))`div`n) ] renderGlyph (TileGlyph (PivotTile dir) col) centre size surf = do rimmedCircle surf centre rad col $ bright col when (dir /= zero) $ void $ aaLine surf `uncurry` from `uncurry` to $ bright col return () where rad = (7*size)`div`8 from = edge centre rad $ neg dir to = edge centre rad dir renderGlyph (TileGlyph (ArmTile dir _) col) centre size surf = void $ thickLine surf from to 1 col where dir' = if dir == zero then hu else dir from = edge centre size $ neg dir' to = innerCorner centre size dir' renderGlyph (TileGlyph HookTile col) centre size surf = rimmedCircle surf centre rad col $ bright col where rad = (7*size)`div`8 renderGlyph (TileGlyph (WrenchTile mom) col) centre size surf = do rimmedCircle surf centre (size`div`3) col $ bright col when (mom /= zero) $ let (fx,fy) = innerCorner centre size $ neg mom (tx,ty) = edge centre size $ neg mom shifts = map (map (`div` 2)) $ [ [ x1-x0, y1-y0 ] | rot <- [-1,0,1] , let (x0,y0) = innerCorner centre size $ neg mom , let (x1,y1) = innerCorner centre size $ rotate rot $ neg mom ] in sequence_ [ aaLine surf (fx+dx) (fy+dy) (tx+dx) (ty+dy) $ col | [dx,dy] <- shifts ] renderGlyph (TileGlyph BallTile col) centre size surf = rimmedCircle surf centre rad (faint col) (obscure col) where rad = (7*size)`div`8 renderGlyph (BlockedArm armdir tdir col) centre size surf = void $ aaLine surf `uncurry` from `uncurry` to $ col where from = innerCorner centre size $ rotate (2*tdir) armdir to = edge centre size $ rotate tdir armdir renderGlyph (TurnedArm armdir tdir col) centre size surf = sequence_ [ arc surf (fi x) (fi y) (fi $ n*size `div` 4) a1 a2 col | n <- [8,9] ] where SVec x y = centre <+> hexVec2SVec size (neg armdir) a0 = fi $ -60*hextant armdir a1' = a0 + fi tdir * 10 a2' = a0 + fi tdir * 30 a1 = min a1' a2' a2 = max a1' a2' renderGlyph (BlockedBlock tile dir col) centre size surf = renderGlyph (TileGlyph tile col) (shift <+> centre) size surf where shift = SVec (x'-x) (y'-y) (x,y) = innerCorner centre size dir (x',y') = edge centre size dir renderGlyph (BlockedPush dir col) centre size surf = do {- void $ rimmedPolygon surf verts (obscure col) (dim col) where verts = [ innerCorner centre size $ rotate 1 dir , innerCorner centre size $ rotate (-1) dir , innerCorner centre size dir ] -} void $ thickLine surf base tip 1 col --void $ aaLine surf `uncurry` from' `uncurry` to' $ col void $ thickLine surf tip (arms!!0) 1 col void $ thickLine surf tip (arms!!1) 1 col where --base@(bx,by) = innerCorner centre size dir SVec bx' by' = centre base@(bx,by) = (fi bx',fi by') tip@(tx,hy) = edge centre size dir arms = [(bx + (tx-bx)`div`2 + dir*(hy-by)`div`4, by + (hy-by)`div`2 - dir*(tx-bx)`div`4) | dir <- [-1,1]] --from' = corner centre size $ hextant dir --to' = corner centre size $ (hextant dir) - 1 renderGlyph CollisionMarker centre@(SVec x y) size surf = void $ do -- rimmedCircle surf centre (size`div`3) (bright purple) $ bright purple aaLine surf `uncurry` start `uncurry` end $ col circleAt surf centre rad col where [start,end] = map (corner centre (size`div`2)) [0,3] rad = ysize size col = dim purple renderGlyph (HollowGlyph col) centre size surf = aaPolygon' surf corners $ opaquify col where corners = map (corner centre size) [0..5] renderGlyph (HollowInnerGlyph col) centre size surf = aaPolygon' surf corners $ opaquify col where corners = [ innerCorner centre size dir | dir <- hexDirs ] renderGlyph (FilledHexGlyph col) centre size surf = rimmedPolygon surf corners col $ brightish col where corners = map (corner centre size) [0..5] renderGlyph (ButtonGlyph col) centre size surf = renderGlyph (TileGlyph (BlockTile []) col) centre size surf renderGlyph (UseFiveColourButton using) centre size surf = do mapM_ (\h -> renderGlyph (TileGlyph (BlockTile []) (dim $ colourWheel (if using then h`div`2 else 1))) (SVec `uncurry` corner centre (size`div`2) h) (size`div`2) surf) [0,2,4] renderGlyph (ShowBlocksButton showing) centre size surf = do renderGlyph (TileGlyph (BlockTile []) (dim red)) centre size surf when (showing == ShowBlocksAll) $ renderGlyph (BlockedPush hu (bright orange)) centre size surf when (showing /= ShowBlocksNone) $ renderGlyph (BlockedPush hw (bright purple)) centre size surf renderGlyph (ShowButtonTextButton showing) centre@(SVec x y) size surf = do renderGlyph (ButtonGlyph (dim yellow)) (SVec `uncurry` edge centre (size`div`2) (neg hu)) (size`div`2) surf when showing $ sequence_ [ pixel surf (fi $ x+size`div`3+(i*size`div`4)) (fi $ y - size`div`4) (bright white) | i <- [-1..1] ] renderGlyph (UseSoundsButton use) centre@(SVec x y) size surf = sequence_ [ arc surf (fi $ x - (size`div`2)) (fi y) r (-20) 20 (if use then bright green else dim red) | r <- map fi $ map (*(size`div`3)) [1,2,3] ] renderGlyph (WhsButtonsButton Nothing) centre size surf = renderGlyph (ButtonGlyph (dim red)) centre (size`div`3) surf >> sequence_ [ renderGlyph (ButtonGlyph (dim purple)) (SVec `uncurry` edge centre (size`div`2) dir) (size`div`3) surf | dir <- hexDirs ] renderGlyph (WhsButtonsButton (Just whs)) centre size surf = do when (whs /= WHSHook) $ renderGlyph (TileGlyph (WrenchTile zero) col) (miniCentre 0) miniSize surf when (whs /= WHSWrench) $ do renderGlyph (TileGlyph HookTile col) (miniCentre 4) miniSize surf renderGlyph (TileGlyph (ArmTile hv False) col) (miniCentre 2) miniSize surf where miniSize = size `div` 2 miniCentre h = SVec `uncurry` corner centre miniSize h col = dim white renderGlyph (FullscreenButton fs) centre size surf = do thickPolygon surf corners 1 $ activeCol (not fs) thickPolygon surf corners' 1 $ activeCol fs where activeCol True = opaquify $ dim green activeCol False = opaquify $ dim red size' = (2*size`div`3) corners = [ (if dir `elem` [hu,neg hu] then edge else innerCorner) centre size' dir | dir <- hexDirs ] corners' = map (corner centre size') [0..5] renderGlyph (UnfreshGlyph) centre@(SVec x y) size surf = do let col = bright red renderGlyph (HollowInnerGlyph col) centre size surf sequence_ [pixel surf (fi $ x+(i*size`div`4)) (fi y) col | i <- [-1..1] ] playerGlyph col = FilledHexGlyph col cursorGlyph = HollowGlyph $ bright white ownedTileGlyph colouring highlight (owner,t) = let col = colourOf colouring owner in TileGlyph t $ (if owner `elem` highlight then bright else dim) col setPixelAlpha alpha (Pixel v) = Pixel $ v `div` 0x100 * 0x100 + alpha bright = setPixelAlpha 0xff brightish = setPixelAlpha 0xc0 dim = setPixelAlpha 0xa0 obscure = setPixelAlpha 0x80 faint = setPixelAlpha 0x40 invisible = setPixelAlpha 0x00 pixelToRGBA (Pixel v) = let (r,v') = divMod v 0x1000000 (g,v'') = divMod v' 0x10000 (b,a) = divMod v'' 0x100 in (r,g,b,a) rgbaToPixel (r,g,b,a) = Pixel $ a+0x100*(b+0x100*(g+0x100*r)) opaquify p = let (r,g,b,a) = pixelToRGBA p [r',g',b'] = map (\v -> (v*a)`div`0xff) [r,g,b] in rgbaToPixel (r',g',b',0xff) black = Pixel 0x01000000 white = Pixel 0xffffff00 orange = Pixel 0xff7f0000 colourWheel :: Int -> Pixel colourWheel n = Pixel $ (((((r * 0x100) + g) * 0x100) + b) * 0x100) + a where [r,g,b] = map (\on -> if on then 0xff else 0) $ colourWheel' n a = 0x00 colourWheel' 0 = [True, False, False] colourWheel' 1 = [True, True, False] colourWheel' n = let [a,b,c] = colourWheel' $ n-2 in [c,a,b] red = colourWheel 0 yellow = colourWheel 1 green = colourWheel 2 cyan = colourWheel 3 blue = colourWheel 4 purple = colourWheel 5 colourOf colouring idx = case Map.lookup idx colouring of Nothing -> white Just n -> colourWheel n data SVec = SVec { cx, cy :: Int } deriving (Eq, Ord, Show) instance Monoid SVec where mempty = SVec 0 0 mappend (SVec x y) (SVec x' y') = SVec (x+x') (y+y') instance Grp SVec where neg (SVec x y) = SVec (-x) (-y) type CCoord = PHS SVec hexVec2SVec :: Int -> HexVec -> SVec hexVec2SVec size (HexVec x y z) = SVec ((x-z) * size) (-y * 3 * ysize size) sVec2dHV :: Int -> SVec -> (Double,Double,Double) sVec2dHV size (SVec sx sy) = let sx',sy',size' :: Double [sx',sy',size',ysize'] = map fi [sx,sy,size,ysize size] y' = -sy' / ysize' / 3 x' = ((sx' / size') - y') / 2 z' = -((sx' / size') + y') / 2 in (x',y',z') sVec2HexVec :: Int -> SVec -> HexVec sVec2HexVec size sv = let (x',y',z') = sVec2dHV size sv unrounded = Map.fromList [(1,x'),(2,y'),(3,z')] rounded = Map.map round unrounded maxdiff = fst $ maximumBy (compare `on` snd) $ [ (i, abs $ c'-c) | i <- [1..3], let c' = unrounded Map.! i, let c = fi $ rounded Map.! i] [x,y,z] = map snd $ Map.toList $ Map.adjust (\x -> x - (sum $ Map.elems rounded)) maxdiff rounded in HexVec x y z data RenderContext = RenderContext { renderSurf :: Surface , renderBGSurf :: Maybe Surface , renderHCentre :: HexPos , renderSCentre :: SVec , renderSize :: Int , renderFont :: Maybe TTF.Font } type RenderM = ReaderT RenderContext (StateT CachedGlyphs IO) runRenderM :: RenderM a -> CachedGlyphs -> RenderContext -> IO (a,CachedGlyphs) runRenderM m cgs rc = runStateT (runReaderT m rc) cgs displaceRender :: SVec -> RenderM a -> RenderM a displaceRender disp = local displace where displace rc = rc { renderSCentre = renderSCentre rc <+> disp } recentreAt :: HexVec -> RenderM a -> RenderM a recentreAt v m = do size <- asks renderSize displaceRender (hexVec2SVec size v) m rescaleRender :: RealFrac n => n -> RenderM a -> RenderM a rescaleRender r = local resize where resize rc = rc { renderSize = round $ r * (fi $ renderSize rc) } withFont :: Maybe TTF.Font -> RenderM a -> RenderM a withFont font = local refont where refont rc = rc { renderFont = font } erase :: RenderM () erase = fillRectBG Nothing fillRectBG :: Maybe Rect -> RenderM () fillRectBG mrect = do surf <- asks renderSurf mbgsurf <- asks renderBGSurf void $ liftIO $ maybe (fillRect surf mrect black) (\bgsurf -> blitSurface bgsurf mrect surf mrect) mbgsurf drawBasicBG :: Int -> RenderM () drawBasicBG maxR = sequence_ [ drawAtRel (HollowGlyph $ colAt v) v | v <- hexDisc maxR ] where colAt v@(HexVec hx hy hz) = let [r,g,b] = map (\h -> fi $ ((0xff*)$ 5 + abs h)`div`maxR) [hx,hy,hz] a = fi $ (0x90 * (maxR - abs (hexLen v)))`div`maxR in rgbaToPixel (r,g,b,a) drawAt :: Glyph -> HexPos -> RenderM () drawAt gl pos = do centre <- asks renderHCentre drawAtRel gl (pos <-> centre) drawAtRel :: Glyph -> HexVec -> RenderM () drawAtRel gl v = do (surf, scrCentre, size) <- asks $ liftM3 (,,) renderSurf renderSCentre renderSize let cpos = scrCentre <+> (hexVec2SVec size v) renderGlyphCaching gl cpos size surf messageCol = white dimWhiteCol = Pixel 0xa0a0a000 buttonTextCol = white errorCol = red pixelToColor p = let (r,g,b,_) = pixelToRGBA p in Color (fi r) (fi g) (fi b) renderStrColAtLeft = renderStrColAt' False renderStrColAt = renderStrColAt' True renderStrColAt' :: Bool -> Pixel -> String -> HexVec -> RenderM () renderStrColAt' centred c str v = void $ runMaybeT $ do font <- MaybeT $ asks renderFont fsurf <- MaybeT $ liftIO $ TTF.tryRenderTextBlended font str $ pixelToColor c (surf, scrCentre, size) <- lift $ asks $ liftM3 (,,) renderSurf renderSCentre renderSize let SVec x y = scrCentre <+> (hexVec2SVec size v) <+> neg (SVec 0 ((surfaceGetHeight fsurf-1)`div`2) <+> if centred then SVec ((surfaceGetWidth fsurf)`div`2) 0 else SVec 0 0) void $ liftIO $ blitSurface fsurf Nothing surf (Just $ Rect x y 0 0) blankRow v = do (surf, scrCentre, size) <- asks $ liftM3 (,,) renderSurf renderSCentre renderSize let SVec _ y = scrCentre <+> (hexVec2SVec size v) w = surfaceGetWidth surf h = ceiling $ fi (size * 3 `div` 2) * 2 / sqrt 3 fillRectBG $ Just $ Rect 0 (y-h`div`2) w h drawCursorAt :: Maybe HexPos -> RenderM () drawCursorAt (Just pos) = drawAt cursorGlyph pos drawCursorAt _ = return () drawBlocked :: GameState -> PieceColouring -> Bool -> Force -> RenderM () drawBlocked st colouring blocking (Torque idx dir) = do let (pos,arms) = case getpp st idx of PlacedPiece pos (Pivot arms) -> (pos,arms) PlacedPiece pos (Hook arm _) -> (pos,[arm]) _ -> (pos,[]) col = if blocking then bright $ purple else dim $ colourOf colouring idx sequence_ [ drawAt (BlockedArm arm dir col) (arm <+> pos) | arm <- arms ] drawBlocked st colouring blocking (Push idx dir) = do let footprint = plPieceFootprint $ getpp st idx fullfootprint = fullFootprint st idx col = bright $ if blocking then purple else orange sequence_ [ drawAt (BlockedPush dir col) pos | pos <- footprint , (dir<+>pos) `notElem` fullfootprint ] -- drawAt (blockedPush dir $ bright orange) $ placedPos $ getpp st idx drawApplied :: GameState -> PieceColouring -> Force -> RenderM () drawApplied st colouring (Torque idx dir) = do let (pos,arms) = case getpp st idx of PlacedPiece pos (Pivot arms) -> (pos,arms) PlacedPiece pos (Hook arm _) -> (pos,[arm]) _ -> (pos,[]) col = dim $ colourOf colouring idx sequence_ [ drawAt (TurnedArm arm dir col) (arm <+> pos) | arm <- arms ] drawApplied _ _ _ = return () blitAt :: Surface -> HexVec -> RenderM () blitAt surface v = do (surf, scrCentre, size) <- asks $ liftM3 (,,) renderSurf renderSCentre renderSize let SVec x y = scrCentre <+> (hexVec2SVec size v) w = surfaceGetWidth surface h = surfaceGetHeight surface void $ liftIO $ blitSurface surface Nothing surf $ Just $ Rect (x-w`div`2) (y-h`div`2) (w+1) (h+1)