name: intricacy version: 0.6 synopsis: A game of competitive puzzle-design homepage: http://mbays.freeshell.org/intricacy license: GPL-3 license-file: COPYING author: Martin Bays maintainer: mbays@sdf.org -- copyright: category: Game build-type: Simple cabal-version: >=1.8 data-files: VeraMoBd.ttf tutorial/*.lock tutorial/*.text sounds/*.ogg extra-doc-files: README BUILD NEWS tutorial-extra/*.lock tutorial-extra/README extra-source-files: Main_stub.h description: A networked game with client-server architecture. The core game is a lockpicking-themed turn-based puzzle game on a hex grid. Players design puzzles (locks) and solve those designed by others. A metagame encourages the design of maximally difficult puzzles, within tight size constraints. The client supports Curses and SDL, with all graphics in SDL mode drawn by code using SDL-gfx. The network protocol is based on the 'binary' package, and is intended to be reasonably efficient. TVars are used to give transparent local caching and background network operations. Also incorporates an implementation of a graph 5-colouring algorithm (see GraphColouring.hs). source-repository head type: git location: http://mbays.freeshell.org/intricacy/.git Flag Game Description: Build game Default: True Manual: True Flag SDL Description: Enable SDL UI Default: True Flag Sound Description: Enable sound Default: True Flag Curses Description: Enable Curses UI Default: True Flag Server Description: Build server Default: False Manual: True executable intricacy if flag(Game) extensions: DoAndIfThenElse build-depends: base >=4.3, base < 5 , mtl >=2.2, transformers >=0.4, stm >= 2.1 , directory >= 1.0, filepath >= 1.0, time >= 1.2 , bytestring >=0.10 , array >=0.3, containers >=0.4, vector >=0.9 , binary >=0.5, network-fancy >= 0.1.5 , cryptohash >= 0.8 , safe >= 0.2 if flag(SDL) build-depends: SDL >=0.6.5, SDL-ttf >=0.6, SDL-gfx >=0.6 if flag(Sound) cpp-options: -DSOUND build-depends: SDL-mixer >= 0.6, random >= 1.0 if os(windows) Extra-Lib-Dirs: winlibs Extra-Libraries: SDL_ttf SDL SDL_gfx freetype if flag(Sound) Extra-Libraries: SDL_mixer ghc-options: -optl-mwindows if os(darwin) -- network-fancy-0.2.1+ causes a ___xpg_strerror_r link error build-depends: network-fancy < 0.2.1 -- workaround for SDL on OS X, borrowed from TimePiece-0.0.5 cpp-options: -DAPPLE ghc-options: -no-hs-main include-dirs: /usr/include/SDL /usr/local/include/SDL c-sources: c_main.c else Buildable: False if flag(Curses) build-depends: hscurses >=1.4 if flag(SDL) if flag(Curses) main-is: MainBoth.hs else main-is: MainSDL.hs else if flag(Curses) main-is: MainCurses.hs else Buildable: False -- XXX: there must be a neater way to prevent the cabal flag sat -- solver from thinking it's acceptable to have both SDL and Curses be -- False... but this will have to do for now: build-depends: Unsatisfiable >= 1337 ghc-options: -fno-warn-tabs other-modules: AsciiLock, BinaryInstances, BoardColouring, Cache, Command, CursesRender, CursesUI, CursesUIMInstance, CVec, Database, Debug, EditGameState, Frame, GameState, GameStateTypes, GraphColouring, Hex, Init, InputMode, Interact, InteractUtil, KeyBindings, Lock, MainState, Maxlocksize, Metagame, Mundanities, Physics, Protocol, SDLRender, SDLUI, SDLUIMInstance, ServerAddr, Util, Version executable intricacy-server if flag(Server) extensions: DoAndIfThenElse build-depends: base >=4.3, base < 5 , mtl >=2.2, transformers >=0.4, stm >= 2.1 , directory >= 1.0, filepath >= 1.0, time >= 1.5 , bytestring >=0.10 , array >=0.3, containers >=0.4, vector >=0.9 , binary >=0.5, network-fancy >= 0.1.5 , cryptohash >= 0.8 , random >= 1.0, pipes >= 4 , feed >= 0.3.1, xml >= 1.2.6 , email-validate >= 1.0.0, text, smtp-mail >= 0.1.4.1 else Buildable: False main-is: Server.hs ghc-options: -fno-warn-tabs other-modules: AsciiLock, BinaryInstances, BoardColouring, CVec, Database, Debug, Frame, GameState, GameStateTypes, GraphColouring, Hex, Lock, Maxlocksize, Metagame, Mundanities, Physics, Protocol, Util, Version