{-# LANGUAGE PatternSynonyms #-} module Language.Javascript.JSaddle.DOM.Generated.WebGLDebugShaders (getTranslatedShaderSource, WebGLDebugShaders, castToWebGLDebugShaders, gTypeWebGLDebugShaders) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import Data.Typeable (Typeable) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array) import Data.Int (Int64) import Data.Word (Word, Word64) import Language.Javascript.JSaddle.DOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName) import Language.Javascript.JSaddle.DOM.Enums -- | getTranslatedShaderSource :: (MonadDOM m, FromJSString result) => WebGLDebugShaders -> Maybe WebGLShader -> m (Maybe result) getTranslatedShaderSource self shader = liftDOM ((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>= fromMaybeJSString)