{-# LANGUAGE PatternSynonyms #-} module Language.Javascript.JSaddle.DOM.Generated.SVGPoint (matrixTransform, setX, getX, setY, getY, SVGPoint, castToSVGPoint, gTypeSVGPoint) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import Data.Typeable (Typeable) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array) import Data.Int (Int64) import Data.Word (Word, Word64) import Language.Javascript.JSaddle.DOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName) import Language.Javascript.JSaddle.DOM.Enums -- | matrixTransform :: (MonadDOM m) => SVGPoint -> Maybe SVGMatrix -> m (Maybe SVGPoint) matrixTransform self matrix = liftDOM ((self ^. jsf "matrixTransform" [toJSVal matrix]) >>= fromJSVal) -- | setX :: (MonadDOM m) => SVGPoint -> Float -> m () setX self val = liftDOM (self ^. jss "x" (toJSVal val)) -- | getX :: (MonadDOM m) => SVGPoint -> m Float getX self = liftDOM (realToFrac <$> ((self ^. js "x") >>= valToNumber)) -- | setY :: (MonadDOM m) => SVGPoint -> Float -> m () setY self val = liftDOM (self ^. jss "y" (toJSVal val)) -- | getY :: (MonadDOM m) => SVGPoint -> m Float getY self = liftDOM (realToFrac <$> ((self ^. js "y") >>= valToNumber))