{-# LANGUAGE PatternSynonyms #-} module Language.Javascript.JSaddle.DOM.Generated.WebGLContextAttributes (setAlpha, getAlpha, setDepth, getDepth, setStencil, getStencil, setAntialias, getAntialias, setPremultipliedAlpha, getPremultipliedAlpha, setPreserveDrawingBuffer, getPreserveDrawingBuffer, WebGLContextAttributes, castToWebGLContextAttributes, gTypeWebGLContextAttributes) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import Data.Typeable (Typeable) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array) import Data.Int (Int64) import Data.Word (Word, Word64) import Language.Javascript.JSaddle.DOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import Language.Javascript.JSaddle.DOM.EventTargetClosures (EventName, unsafeEventName) import Language.Javascript.JSaddle.DOM.Enums -- | setAlpha :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m () setAlpha self val = liftDOM (self ^. jss "alpha" (toJSVal val)) -- | getAlpha :: (MonadDOM m) => WebGLContextAttributes -> m Bool getAlpha self = liftDOM ((self ^. js "alpha") >>= valToBool) -- | setDepth :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m () setDepth self val = liftDOM (self ^. jss "depth" (toJSVal val)) -- | getDepth :: (MonadDOM m) => WebGLContextAttributes -> m Bool getDepth self = liftDOM ((self ^. js "depth") >>= valToBool) -- | setStencil :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m () setStencil self val = liftDOM (self ^. jss "stencil" (toJSVal val)) -- | getStencil :: (MonadDOM m) => WebGLContextAttributes -> m Bool getStencil self = liftDOM ((self ^. js "stencil") >>= valToBool) -- | setAntialias :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m () setAntialias self val = liftDOM (self ^. jss "antialias" (toJSVal val)) -- | getAntialias :: (MonadDOM m) => WebGLContextAttributes -> m Bool getAntialias self = liftDOM ((self ^. js "antialias") >>= valToBool) -- | setPremultipliedAlpha :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m () setPremultipliedAlpha self val = liftDOM (self ^. jss "premultipliedAlpha" (toJSVal val)) -- | getPremultipliedAlpha :: (MonadDOM m) => WebGLContextAttributes -> m Bool getPremultipliedAlpha self = liftDOM ((self ^. js "premultipliedAlpha") >>= valToBool) -- | setPreserveDrawingBuffer :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m () setPreserveDrawingBuffer self val = liftDOM (self ^. jss "preserveDrawingBuffer" (toJSVal val)) -- | getPreserveDrawingBuffer :: (MonadDOM m) => WebGLContextAttributes -> m Bool getPreserveDrawingBuffer self = liftDOM ((self ^. js "preserveDrawingBuffer") >>= valToBool)