{-# LANGUAGE PatternSynonyms #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.WebGLDebugShaders
       (getTranslatedShaderSource, WebGLDebugShaders,
        castToWebGLDebugShaders, gTypeWebGLDebugShaders)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLDebugShaders.getTranslatedShaderSource Mozilla WebGLDebugShaders.getTranslatedShaderSource documentation> 
getTranslatedShaderSource ::
                          (MonadDOM m, FromJSString result) =>
                            WebGLDebugShaders -> Maybe WebGLShader -> m (Maybe result)
getTranslatedShaderSource self shader
  = liftDOM
      ((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>=
         fromMaybeJSString)