module JSDOM.Generated.SVGPoint
(matrixTransform, matrixTransform_, matrixTransformUnchecked, setX,
getX, setY, getY, SVGPoint, castToSVGPoint, gTypeSVGPoint)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
matrixTransform ::
(MonadDOM m) => SVGPoint -> Maybe SVGMatrix -> m (Maybe SVGPoint)
matrixTransform self matrix
= liftDOM
((self ^. jsf "matrixTransform" [toJSVal matrix]) >>= fromJSVal)
matrixTransform_ ::
(MonadDOM m) => SVGPoint -> Maybe SVGMatrix -> m ()
matrixTransform_ self matrix
= liftDOM (void (self ^. jsf "matrixTransform" [toJSVal matrix]))
matrixTransformUnchecked ::
(MonadDOM m) => SVGPoint -> Maybe SVGMatrix -> m SVGPoint
matrixTransformUnchecked self matrix
= liftDOM
((self ^. jsf "matrixTransform" [toJSVal matrix]) >>=
fromJSValUnchecked)
setX :: (MonadDOM m) => SVGPoint -> Float -> m ()
setX self val = liftDOM (self ^. jss "x" (toJSVal val))
getX :: (MonadDOM m) => SVGPoint -> m Float
getX self
= liftDOM (realToFrac <$> ((self ^. js "x") >>= valToNumber))
setY :: (MonadDOM m) => SVGPoint -> Float -> m ()
setY self val = liftDOM (self ^. jss "y" (toJSVal val))
getY :: (MonadDOM m) => SVGPoint -> m Float
getY self
= liftDOM (realToFrac <$> ((self ^. js "y") >>= valToNumber))