module JSDOM.Generated.AudioListener
(setPosition, setOrientation, setVelocity, setDopplerFactor,
getDopplerFactor, setSpeedOfSound, getSpeedOfSound,
AudioListener(..), gTypeAudioListener)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
#if MIN_VERSION_base(4,9,0)
import GHC.Stack (HasCallStack)
#elif MIN_VERSION_base(4,8,0)
import GHC.Stack (CallStack)
import GHC.Exts (Constraint)
type HasCallStack = ((?callStack :: CallStack) :: Constraint)
#else
import GHC.Exts (Constraint)
type HasCallStack = (() :: Constraint)
#endif
setPosition ::
(MonadDOM m) => AudioListener -> Float -> Float -> Float -> m ()
setPosition self x y z
= liftDOM
(void
(self ^. jsf "setPosition" [toJSVal x, toJSVal y, toJSVal z]))
setOrientation ::
(MonadDOM m) =>
AudioListener ->
Float -> Float -> Float -> Float -> Float -> Float -> m ()
setOrientation self x y z xUp yUp zUp
= liftDOM
(void
(self ^. jsf "setOrientation"
[toJSVal x, toJSVal y, toJSVal z, toJSVal xUp, toJSVal yUp,
toJSVal zUp]))
setVelocity ::
(MonadDOM m) => AudioListener -> Float -> Float -> Float -> m ()
setVelocity self x y z
= liftDOM
(void
(self ^. jsf "setVelocity" [toJSVal x, toJSVal y, toJSVal z]))
setDopplerFactor :: (MonadDOM m) => AudioListener -> Float -> m ()
setDopplerFactor self val
= liftDOM (self ^. jss "dopplerFactor" (toJSVal val))
getDopplerFactor :: (MonadDOM m) => AudioListener -> m Float
getDopplerFactor self
= liftDOM
(realToFrac <$> ((self ^. js "dopplerFactor") >>= valToNumber))
setSpeedOfSound :: (MonadDOM m) => AudioListener -> Float -> m ()
setSpeedOfSound self val
= liftDOM (self ^. jss "speedOfSound" (toJSVal val))
getSpeedOfSound :: (MonadDOM m) => AudioListener -> m Float
getSpeedOfSound self
= liftDOM
(realToFrac <$> ((self ^. js "speedOfSound") >>= valToNumber))