{-# LANGUAGE CPP #-}
{-# LANGUAGE PatternSynonyms #-}
-- For HasCallStack compatibility
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
module JSDOM.Generated.WebGLShaderPrecisionFormat
       (getRangeMin, getRangeMax, getPrecision,
        WebGLShaderPrecisionFormat(..), gTypeWebGLShaderPrecisionFormat)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
#if MIN_VERSION_base(4,9,0)
import GHC.Stack (HasCallStack)
#elif MIN_VERSION_base(4,8,0)
import GHC.Stack (CallStack)
import GHC.Exts (Constraint)
type HasCallStack = ((?callStack :: CallStack) :: Constraint)
#else
import GHC.Exts (Constraint)
type HasCallStack = (() :: Constraint)
#endif

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.rangeMin Mozilla WebGLShaderPrecisionFormat.rangeMin documentation> 
getRangeMin :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMin self
  = liftDOM (round <$> ((self ^. js "rangeMin") >>= valToNumber))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.rangeMax Mozilla WebGLShaderPrecisionFormat.rangeMax documentation> 
getRangeMax :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMax self
  = liftDOM (round <$> ((self ^. js "rangeMax") >>= valToNumber))

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.precision Mozilla WebGLShaderPrecisionFormat.precision documentation> 
getPrecision :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getPrecision self
  = liftDOM (round <$> ((self ^. js "precision") >>= valToNumber))