module JSDOM.Generated.WebGLContextAttributes
(setAlpha, getAlpha, setDepth, getDepth, setStencil, getStencil,
setAntialias, getAntialias, setPremultipliedAlpha,
getPremultipliedAlpha, setPreserveDrawingBuffer,
getPreserveDrawingBuffer, WebGLContextAttributes(..),
gTypeWebGLContextAttributes)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
setAlpha :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m ()
setAlpha self val = liftDOM (self ^. jss "alpha" (toJSVal val))
getAlpha :: (MonadDOM m) => WebGLContextAttributes -> m Bool
getAlpha self = liftDOM ((self ^. js "alpha") >>= valToBool)
setDepth :: (MonadDOM m) => WebGLContextAttributes -> Bool -> m ()
setDepth self val = liftDOM (self ^. jss "depth" (toJSVal val))
getDepth :: (MonadDOM m) => WebGLContextAttributes -> m Bool
getDepth self = liftDOM ((self ^. js "depth") >>= valToBool)
setStencil ::
(MonadDOM m) => WebGLContextAttributes -> Bool -> m ()
setStencil self val = liftDOM (self ^. jss "stencil" (toJSVal val))
getStencil :: (MonadDOM m) => WebGLContextAttributes -> m Bool
getStencil self = liftDOM ((self ^. js "stencil") >>= valToBool)
setAntialias ::
(MonadDOM m) => WebGLContextAttributes -> Bool -> m ()
setAntialias self val
= liftDOM (self ^. jss "antialias" (toJSVal val))
getAntialias :: (MonadDOM m) => WebGLContextAttributes -> m Bool
getAntialias self
= liftDOM ((self ^. js "antialias") >>= valToBool)
setPremultipliedAlpha ::
(MonadDOM m) => WebGLContextAttributes -> Bool -> m ()
setPremultipliedAlpha self val
= liftDOM (self ^. jss "premultipliedAlpha" (toJSVal val))
getPremultipliedAlpha ::
(MonadDOM m) => WebGLContextAttributes -> m Bool
getPremultipliedAlpha self
= liftDOM ((self ^. js "premultipliedAlpha") >>= valToBool)
setPreserveDrawingBuffer ::
(MonadDOM m) => WebGLContextAttributes -> Bool -> m ()
setPreserveDrawingBuffer self val
= liftDOM (self ^. jss "preserveDrawingBuffer" (toJSVal val))
getPreserveDrawingBuffer ::
(MonadDOM m) => WebGLContextAttributes -> m Bool
getPreserveDrawingBuffer self
= liftDOM ((self ^. js "preserveDrawingBuffer") >>= valToBool)