module JSDOM.Generated.SVGMatrix
(multiply, multiply_, multiplyUnsafe, multiplyUnchecked, inverse,
inverse_, inverseUnsafe, inverseUnchecked, translate, translate_,
translateUnsafe, translateUnchecked, scale, scale_, scaleUnsafe,
scaleUnchecked, scaleNonUniform, scaleNonUniform_,
scaleNonUniformUnsafe, scaleNonUniformUnchecked, rotate, rotate_,
rotateUnsafe, rotateUnchecked, rotateFromVector, rotateFromVector_,
rotateFromVectorUnsafe, rotateFromVectorUnchecked, flipX, flipX_,
flipXUnsafe, flipXUnchecked, flipY, flipY_, flipYUnsafe,
flipYUnchecked, skewX, skewX_, skewXUnsafe, skewXUnchecked, skewY,
skewY_, skewYUnsafe, skewYUnchecked, setA, getA, setB, getB, setC,
getC, setD, getD, setE, getE, setF, getF, SVGMatrix(..),
gTypeSVGMatrix)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..))
import qualified Prelude (error)
import Data.Typeable (Typeable)
import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, new, array)
import Data.Int (Int64)
import Data.Word (Word, Word64)
import JSDOM.Types
import Control.Applicative ((<$>))
import Control.Monad (void)
import Control.Lens.Operators ((^.))
import JSDOM.EventTargetClosures (EventName, unsafeEventName)
import JSDOM.Enums
multiply ::
(MonadDOM m) => SVGMatrix -> Maybe SVGMatrix -> m (Maybe SVGMatrix)
multiply self secondMatrix
= liftDOM
((self ^. jsf "multiply" [toJSVal secondMatrix]) >>= fromJSVal)
multiply_ :: (MonadDOM m) => SVGMatrix -> Maybe SVGMatrix -> m ()
multiply_ self secondMatrix
= liftDOM (void (self ^. jsf "multiply" [toJSVal secondMatrix]))
multiplyUnsafe ::
(MonadDOM m, HasCallStack) =>
SVGMatrix -> Maybe SVGMatrix -> m SVGMatrix
multiplyUnsafe self secondMatrix
= liftDOM
(((self ^. jsf "multiply" [toJSVal secondMatrix]) >>= fromJSVal)
>>= maybe (Prelude.error "Nothing to return") return)
multiplyUnchecked ::
(MonadDOM m) => SVGMatrix -> Maybe SVGMatrix -> m SVGMatrix
multiplyUnchecked self secondMatrix
= liftDOM
((self ^. jsf "multiply" [toJSVal secondMatrix]) >>=
fromJSValUnchecked)
inverse :: (MonadDOM m) => SVGMatrix -> m (Maybe SVGMatrix)
inverse self = liftDOM ((self ^. jsf "inverse" ()) >>= fromJSVal)
inverse_ :: (MonadDOM m) => SVGMatrix -> m ()
inverse_ self = liftDOM (void (self ^. jsf "inverse" ()))
inverseUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> m SVGMatrix
inverseUnsafe self
= liftDOM
(((self ^. jsf "inverse" ()) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
inverseUnchecked :: (MonadDOM m) => SVGMatrix -> m SVGMatrix
inverseUnchecked self
= liftDOM ((self ^. jsf "inverse" ()) >>= fromJSValUnchecked)
translate ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m (Maybe SVGMatrix)
translate self x y
= liftDOM
((self ^. jsf "translate" [toJSVal x, toJSVal y]) >>= fromJSVal)
translate_ :: (MonadDOM m) => SVGMatrix -> Float -> Float -> m ()
translate_ self x y
= liftDOM (void (self ^. jsf "translate" [toJSVal x, toJSVal y]))
translateUnsafe ::
(MonadDOM m, HasCallStack) =>
SVGMatrix -> Float -> Float -> m SVGMatrix
translateUnsafe self x y
= liftDOM
(((self ^. jsf "translate" [toJSVal x, toJSVal y]) >>= fromJSVal)
>>= maybe (Prelude.error "Nothing to return") return)
translateUnchecked ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m SVGMatrix
translateUnchecked self x y
= liftDOM
((self ^. jsf "translate" [toJSVal x, toJSVal y]) >>=
fromJSValUnchecked)
scale :: (MonadDOM m) => SVGMatrix -> Float -> m (Maybe SVGMatrix)
scale self scaleFactor
= liftDOM
((self ^. jsf "scale" [toJSVal scaleFactor]) >>= fromJSVal)
scale_ :: (MonadDOM m) => SVGMatrix -> Float -> m ()
scale_ self scaleFactor
= liftDOM (void (self ^. jsf "scale" [toJSVal scaleFactor]))
scaleUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> Float -> m SVGMatrix
scaleUnsafe self scaleFactor
= liftDOM
(((self ^. jsf "scale" [toJSVal scaleFactor]) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
scaleUnchecked :: (MonadDOM m) => SVGMatrix -> Float -> m SVGMatrix
scaleUnchecked self scaleFactor
= liftDOM
((self ^. jsf "scale" [toJSVal scaleFactor]) >>=
fromJSValUnchecked)
scaleNonUniform ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m (Maybe SVGMatrix)
scaleNonUniform self scaleFactorX scaleFactorY
= liftDOM
((self ^. jsf "scaleNonUniform"
[toJSVal scaleFactorX, toJSVal scaleFactorY])
>>= fromJSVal)
scaleNonUniform_ ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m ()
scaleNonUniform_ self scaleFactorX scaleFactorY
= liftDOM
(void
(self ^. jsf "scaleNonUniform"
[toJSVal scaleFactorX, toJSVal scaleFactorY]))
scaleNonUniformUnsafe ::
(MonadDOM m, HasCallStack) =>
SVGMatrix -> Float -> Float -> m SVGMatrix
scaleNonUniformUnsafe self scaleFactorX scaleFactorY
= liftDOM
(((self ^. jsf "scaleNonUniform"
[toJSVal scaleFactorX, toJSVal scaleFactorY])
>>= fromJSVal)
>>= maybe (Prelude.error "Nothing to return") return)
scaleNonUniformUnchecked ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m SVGMatrix
scaleNonUniformUnchecked self scaleFactorX scaleFactorY
= liftDOM
((self ^. jsf "scaleNonUniform"
[toJSVal scaleFactorX, toJSVal scaleFactorY])
>>= fromJSValUnchecked)
rotate :: (MonadDOM m) => SVGMatrix -> Float -> m (Maybe SVGMatrix)
rotate self angle
= liftDOM ((self ^. jsf "rotate" [toJSVal angle]) >>= fromJSVal)
rotate_ :: (MonadDOM m) => SVGMatrix -> Float -> m ()
rotate_ self angle
= liftDOM (void (self ^. jsf "rotate" [toJSVal angle]))
rotateUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> Float -> m SVGMatrix
rotateUnsafe self angle
= liftDOM
(((self ^. jsf "rotate" [toJSVal angle]) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
rotateUnchecked ::
(MonadDOM m) => SVGMatrix -> Float -> m SVGMatrix
rotateUnchecked self angle
= liftDOM
((self ^. jsf "rotate" [toJSVal angle]) >>= fromJSValUnchecked)
rotateFromVector ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m (Maybe SVGMatrix)
rotateFromVector self x y
= liftDOM
((self ^. jsf "rotateFromVector" [toJSVal x, toJSVal y]) >>=
fromJSVal)
rotateFromVector_ ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m ()
rotateFromVector_ self x y
= liftDOM
(void (self ^. jsf "rotateFromVector" [toJSVal x, toJSVal y]))
rotateFromVectorUnsafe ::
(MonadDOM m, HasCallStack) =>
SVGMatrix -> Float -> Float -> m SVGMatrix
rotateFromVectorUnsafe self x y
= liftDOM
(((self ^. jsf "rotateFromVector" [toJSVal x, toJSVal y]) >>=
fromJSVal)
>>= maybe (Prelude.error "Nothing to return") return)
rotateFromVectorUnchecked ::
(MonadDOM m) => SVGMatrix -> Float -> Float -> m SVGMatrix
rotateFromVectorUnchecked self x y
= liftDOM
((self ^. jsf "rotateFromVector" [toJSVal x, toJSVal y]) >>=
fromJSValUnchecked)
flipX :: (MonadDOM m) => SVGMatrix -> m (Maybe SVGMatrix)
flipX self = liftDOM ((self ^. jsf "flipX" ()) >>= fromJSVal)
flipX_ :: (MonadDOM m) => SVGMatrix -> m ()
flipX_ self = liftDOM (void (self ^. jsf "flipX" ()))
flipXUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> m SVGMatrix
flipXUnsafe self
= liftDOM
(((self ^. jsf "flipX" ()) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
flipXUnchecked :: (MonadDOM m) => SVGMatrix -> m SVGMatrix
flipXUnchecked self
= liftDOM ((self ^. jsf "flipX" ()) >>= fromJSValUnchecked)
flipY :: (MonadDOM m) => SVGMatrix -> m (Maybe SVGMatrix)
flipY self = liftDOM ((self ^. jsf "flipY" ()) >>= fromJSVal)
flipY_ :: (MonadDOM m) => SVGMatrix -> m ()
flipY_ self = liftDOM (void (self ^. jsf "flipY" ()))
flipYUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> m SVGMatrix
flipYUnsafe self
= liftDOM
(((self ^. jsf "flipY" ()) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
flipYUnchecked :: (MonadDOM m) => SVGMatrix -> m SVGMatrix
flipYUnchecked self
= liftDOM ((self ^. jsf "flipY" ()) >>= fromJSValUnchecked)
skewX :: (MonadDOM m) => SVGMatrix -> Float -> m (Maybe SVGMatrix)
skewX self angle
= liftDOM ((self ^. jsf "skewX" [toJSVal angle]) >>= fromJSVal)
skewX_ :: (MonadDOM m) => SVGMatrix -> Float -> m ()
skewX_ self angle
= liftDOM (void (self ^. jsf "skewX" [toJSVal angle]))
skewXUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> Float -> m SVGMatrix
skewXUnsafe self angle
= liftDOM
(((self ^. jsf "skewX" [toJSVal angle]) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
skewXUnchecked :: (MonadDOM m) => SVGMatrix -> Float -> m SVGMatrix
skewXUnchecked self angle
= liftDOM
((self ^. jsf "skewX" [toJSVal angle]) >>= fromJSValUnchecked)
skewY :: (MonadDOM m) => SVGMatrix -> Float -> m (Maybe SVGMatrix)
skewY self angle
= liftDOM ((self ^. jsf "skewY" [toJSVal angle]) >>= fromJSVal)
skewY_ :: (MonadDOM m) => SVGMatrix -> Float -> m ()
skewY_ self angle
= liftDOM (void (self ^. jsf "skewY" [toJSVal angle]))
skewYUnsafe ::
(MonadDOM m, HasCallStack) => SVGMatrix -> Float -> m SVGMatrix
skewYUnsafe self angle
= liftDOM
(((self ^. jsf "skewY" [toJSVal angle]) >>= fromJSVal) >>=
maybe (Prelude.error "Nothing to return") return)
skewYUnchecked :: (MonadDOM m) => SVGMatrix -> Float -> m SVGMatrix
skewYUnchecked self angle
= liftDOM
((self ^. jsf "skewY" [toJSVal angle]) >>= fromJSValUnchecked)
setA :: (MonadDOM m) => SVGMatrix -> Double -> m ()
setA self val = liftDOM (self ^. jss "a" (toJSVal val))
getA :: (MonadDOM m) => SVGMatrix -> m Double
getA self = liftDOM ((self ^. js "a") >>= valToNumber)
setB :: (MonadDOM m) => SVGMatrix -> Double -> m ()
setB self val = liftDOM (self ^. jss "b" (toJSVal val))
getB :: (MonadDOM m) => SVGMatrix -> m Double
getB self = liftDOM ((self ^. js "b") >>= valToNumber)
setC :: (MonadDOM m) => SVGMatrix -> Double -> m ()
setC self val = liftDOM (self ^. jss "c" (toJSVal val))
getC :: (MonadDOM m) => SVGMatrix -> m Double
getC self = liftDOM ((self ^. js "c") >>= valToNumber)
setD :: (MonadDOM m) => SVGMatrix -> Double -> m ()
setD self val = liftDOM (self ^. jss "d" (toJSVal val))
getD :: (MonadDOM m) => SVGMatrix -> m Double
getD self = liftDOM ((self ^. js "d") >>= valToNumber)
setE :: (MonadDOM m) => SVGMatrix -> Double -> m ()
setE self val = liftDOM (self ^. jss "e" (toJSVal val))
getE :: (MonadDOM m) => SVGMatrix -> m Double
getE self = liftDOM ((self ^. js "e") >>= valToNumber)
setF :: (MonadDOM m) => SVGMatrix -> Double -> m ()
setF self val = liftDOM (self ^. jss "f" (toJSVal val))
getF :: (MonadDOM m) => SVGMatrix -> m Double
getF self = liftDOM ((self ^. js "f") >>= valToNumber)