{-# LANGUAGE CPP, OverloadedStrings, PatternSynonyms #-} #ifndef ghcjs_HOST_OS {-# LANGUAGE RecursiveDo #-} #endif module JSDOM ( currentWindow , currentWindowUnchecked , currentDocument , currentDocumentUnchecked , syncPoint , syncAfter , waitForAnimationFrame , nextAnimationFrame , AnimationFrameHandle , inAnimationFrame , inAnimationFrame' , catch , bracket ) where #ifdef ghcjs_HOST_OS import JSDOM.Types (FromJSVal(..), MonadDOM, liftDOM, Document(..), Window(..), JSM) import Language.Javascript.JSaddle.Object (jsg) import JavaScript.Web.AnimationFrame (AnimationFrameHandle, inAnimationFrame) #else import Control.Monad (void, forM_, when) import Control.Monad.IO.Class (MonadIO(..)) import Control.Concurrent.MVar (putMVar, takeMVar) import Language.Javascript.JSaddle.Types (JSContextRef(..)) import Language.Javascript.JSaddle.Object (freeFunction, jsg) import Language.Javascript.JSaddle.Monad (askJSM) import JSDOM.Types (Callback(..), RequestAnimationFrameCallback(..), FromJSVal(..), MonadDOM, liftDOM, Document(..), Window(..), JSM, JSContextRef(..)) import JSDOM.Generated.RequestAnimationFrameCallback (newRequestAnimationFrameCallbackSync) import JSDOM.Generated.Window (requestAnimationFrame) #endif import GHCJS.Concurrent (OnBlocked(..)) import Language.Javascript.JSaddle (syncPoint, syncAfter, waitForAnimationFrame, nextAnimationFrame, catch, bracket) currentWindow :: MonadDOM m => m (Maybe Window) currentWindow = liftDOM $ jsg ("window" :: String) >>= fromJSVal currentWindowUnchecked :: MonadDOM m => m Window currentWindowUnchecked = liftDOM $ jsg ("window" :: String) >>= fromJSValUnchecked currentDocument :: MonadDOM m => m (Maybe Document) currentDocument = liftDOM $ jsg ("document" :: String) >>= fromJSVal currentDocumentUnchecked :: MonadDOM m => m Document currentDocumentUnchecked = liftDOM $ jsg ("document" :: String) >>= fromJSValUnchecked #ifndef ghcjs_HOST_OS data AnimationFrameHandle = AnimationFrameHandle {- | Run the action in an animationframe callback. The action runs in a synchronous thread, and is passed the high-performance clock time stamp for that frame. -} inAnimationFrame :: OnBlocked -- ^ what to do when encountering a blocking call -> (Double -> JSM ()) -- ^ the action to run -> JSM AnimationFrameHandle inAnimationFrame _ f = do handlersMVar <- animationFrameHandlers <$> askJSM handlers <- liftIO $ takeMVar handlersMVar when (null handlers) $ do win <- currentWindowUnchecked rec cb@(RequestAnimationFrameCallback (Callback f)) <- newRequestAnimationFrameCallbackSync $ \t -> do freeFunction f handlersToRun <- liftIO $ takeMVar handlersMVar liftIO $ putMVar handlersMVar [] forM_ (reverse handlersToRun) (\handler -> handler t) void $ requestAnimationFrame win cb liftIO $ putMVar handlersMVar (f : handlers) return AnimationFrameHandle #endif {- | Run the action in an animationframe callback. The action runs in a synchronous thread, and is passed the high-performance clock time stamp for that frame. On GHCJS this version will continue asynchronously if it is not possible to complete the callback synchronously. -} inAnimationFrame' :: (Double -> JSM ()) -- ^ the action to run -> JSM AnimationFrameHandle inAnimationFrame' = inAnimationFrame ContinueAsync