{-# LANGUAGE PatternSynonyms #-} -- For HasCallStack compatibility {-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} module JSDOM.Generated.AudioListener (setPosition, setOrientation, setVelocity, setDopplerFactor, getDopplerFactor, setSpeedOfSound, getSpeedOfSound, AudioListener(..), gTypeAudioListener) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import qualified Prelude (error) import Data.Typeable (Typeable) import Data.Traversable (mapM) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!)) import Data.Int (Int64) import Data.Word (Word, Word64) import JSDOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync) import JSDOM.Enums -- | setPosition :: (MonadDOM m) => AudioListener -> Float -> Float -> Float -> m () setPosition self x y z = liftDOM (void (self ^. jsf "setPosition" [toJSVal x, toJSVal y, toJSVal z])) -- | setOrientation :: (MonadDOM m) => AudioListener -> Float -> Float -> Float -> Float -> Float -> Float -> m () setOrientation self x y z xUp yUp zUp = liftDOM (void (self ^. jsf "setOrientation" [toJSVal x, toJSVal y, toJSVal z, toJSVal xUp, toJSVal yUp, toJSVal zUp])) -- | setVelocity :: (MonadDOM m) => AudioListener -> Float -> Float -> Float -> m () setVelocity self x y z = liftDOM (void (self ^. jsf "setVelocity" [toJSVal x, toJSVal y, toJSVal z])) -- | setDopplerFactor :: (MonadDOM m) => AudioListener -> Float -> m () setDopplerFactor self val = liftDOM (self ^. jss "dopplerFactor" (toJSVal val)) -- | getDopplerFactor :: (MonadDOM m) => AudioListener -> m Float getDopplerFactor self = liftDOM (realToFrac <$> ((self ^. js "dopplerFactor") >>= valToNumber)) -- | setSpeedOfSound :: (MonadDOM m) => AudioListener -> Float -> m () setSpeedOfSound self val = liftDOM (self ^. jss "speedOfSound" (toJSVal val)) -- | getSpeedOfSound :: (MonadDOM m) => AudioListener -> m Float getSpeedOfSound self = liftDOM (realToFrac <$> ((self ^. js "speedOfSound") >>= valToNumber))