{-# LANGUAGE PatternSynonyms #-} -- For HasCallStack compatibility {-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} module JSDOM.Generated.GamepadEvent (newGamepadEvent, getGamepad, getGamepadUnsafe, getGamepadUnchecked, GamepadEvent(..), gTypeGamepadEvent) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import qualified Prelude (error) import Data.Typeable (Typeable) import Data.Traversable (mapM) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!)) import Data.Int (Int64) import Data.Word (Word, Word64) import JSDOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync) import JSDOM.Enums -- | newGamepadEvent :: (MonadDOM m, ToJSString type') => type' -> GamepadEventInit -> m GamepadEvent newGamepadEvent type' eventInitDict = liftDOM (GamepadEvent <$> new (jsg "GamepadEvent") [toJSVal type', toJSVal eventInitDict]) -- | getGamepad :: (MonadDOM m) => GamepadEvent -> m (Maybe Gamepad) getGamepad self = liftDOM ((self ^. js "gamepad") >>= fromJSVal) -- | getGamepadUnsafe :: (MonadDOM m, HasCallStack) => GamepadEvent -> m Gamepad getGamepadUnsafe self = liftDOM (((self ^. js "gamepad") >>= fromJSVal) >>= maybe (Prelude.error "Nothing to return") return) -- | getGamepadUnchecked :: (MonadDOM m) => GamepadEvent -> m Gamepad getGamepadUnchecked self = liftDOM ((self ^. js "gamepad") >>= fromJSValUnchecked)