{-# LANGUAGE PatternSynonyms #-} -- For HasCallStack compatibility {-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-} {-# OPTIONS_GHC -fno-warn-unused-imports #-} module JSDOM.Generated.WebGLDebugShaders (getTranslatedShaderSource, getTranslatedShaderSource_, getTranslatedShaderSourceUnsafe, getTranslatedShaderSourceUnchecked, WebGLDebugShaders(..), gTypeWebGLDebugShaders) where import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, realToFrac, fmap, Show, Read, Eq, Ord, Maybe(..)) import qualified Prelude (error) import Data.Typeable (Typeable) import Data.Traversable (mapM) import Language.Javascript.JSaddle (JSM(..), JSVal(..), JSString, strictEqual, toJSVal, valToStr, valToNumber, valToBool, js, jss, jsf, jsg, function, asyncFunction, new, array, jsUndefined, (!), (!!)) import Data.Int (Int64) import Data.Word (Word, Word64) import JSDOM.Types import Control.Applicative ((<$>)) import Control.Monad (void) import Control.Lens.Operators ((^.)) import JSDOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync) import JSDOM.Enums -- | getTranslatedShaderSource :: (MonadDOM m, FromJSString result) => WebGLDebugShaders -> Maybe WebGLShader -> m (Maybe result) getTranslatedShaderSource self shader = liftDOM ((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>= fromMaybeJSString) -- | getTranslatedShaderSource_ :: (MonadDOM m) => WebGLDebugShaders -> Maybe WebGLShader -> m () getTranslatedShaderSource_ self shader = liftDOM (void (self ^. jsf "getTranslatedShaderSource" [toJSVal shader])) -- | getTranslatedShaderSourceUnsafe :: (MonadDOM m, HasCallStack, FromJSString result) => WebGLDebugShaders -> Maybe WebGLShader -> m result getTranslatedShaderSourceUnsafe self shader = liftDOM (((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>= fromMaybeJSString) >>= maybe (Prelude.error "Nothing to return") return) -- | getTranslatedShaderSourceUnchecked :: (MonadDOM m, FromJSString result) => WebGLDebugShaders -> Maybe WebGLShader -> m result getTranslatedShaderSourceUnchecked self shader = liftDOM ((self ^. jsf "getTranslatedShaderSource" [toJSVal shader]) >>= fromJSValUnchecked)