Engine.SpirV.Compile
glsl :: (HasLogFunc env, HasProcessContext env) => Maybe FilePath -> Text -> Text -> Code -> RIO env () Source #
glslStages :: (StageInfo stages, HasLogFunc env, HasProcessContext env) => Maybe FilePath -> Text -> stages (Maybe Code) -> RIO env () Source #
glslPipelines :: (StageInfo stages, HasLogFunc env, HasProcessContext env) => Maybe FilePath -> Map Text (stages (Maybe Code)) -> RIO env () Source #