module Render.DescSets.Set0.Code ( set0binding0 , set0binding1 , set0binding2 , set0binding3 , set0binding4 , set0binding5 , set0binding5color , set0binding6 ) where import Render.Code (Code(..), trimming) set0binding0 :: Code set0binding0 = Code [trimming| layout(set=0, binding=0, std140) uniform Globals { mat4 projection; mat4 invProjection; mat4 view; mat4 invView; vec4 viewPosition; vec4 viewDirection; vec4 tweaks; vec4 fog; int envCubeId; uint numLights; } scene; |] set0binding1 :: Code set0binding1 = Code [trimming| layout(set=0, binding=1) uniform sampler samplers[]; |] set0binding2 :: Code set0binding2 = Code [trimming| layout(set=0, binding=2) uniform texture2D textures[]; |] set0binding3 :: Code set0binding3 = Code [trimming| layout(set=0, binding=3) uniform textureCube cubes[]; |] set0binding4 :: Code set0binding4 = Code [trimming| layout(set=0, binding=4, std140) uniform Lights { Light lights[MAX_LIGHTS]; }; |] set0binding5 :: Code set0binding5 = Code [trimming| layout(set=0, binding=5) uniform sampler2DArrayShadow shadowmaps; |] -- XXX: for shadowmap mode in Debug pipeline set0binding5color :: Code set0binding5color = Code [trimming| layout(set=0, binding=5) uniform sampler2DArray shadowmaps; |] set0binding6 :: Code set0binding6 = Code [trimming| layout(set=0, binding=6, std140) uniform Materials { Material materials[MAX_MATERIALS]; }; |]